Searched refs:FLOAT_TO_FIXED (Results 1 – 5 of 5) sorted by relevance
37 #define FLOAT_TO_FIXED(x) ((GLfixed) ((x) * 65536.0)) macro164 mantissa[i] = FLOAT_TO_FIXED(normalizedFraction); in _es_QueryMatrixxOES()
67 #define FLOAT_TO_FIXED(F) ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \ macro2750 params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]); in _mesa_GetFixedv()2753 params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]); in _mesa_GetFixedv()2756 params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]); in _mesa_GetFixedv()2759 params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]); in _mesa_GetFixedv()2763 params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]); in _mesa_GetFixedv()2794 params[i] = FLOAT_TO_FIXED(m->m[i]); in _mesa_GetFixedv()2800 params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]); in _mesa_GetFixedv()
406 #define FLOAT_TO_FIXED( x ) ( (FT_Long)( x * 65536.0 ) ) macro
394 #define FLOAT_TO_FIXED( x ) ( (FT_Long)( x * 65536.0 ) ) macro