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Searched refs:FRAGMENT_SHADER_VALID (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_state_derived.c957 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()
991 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()
1011 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
Dr300_context.h444 FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ enumerator