/external/libgdx/gdx/src/com/badlogic/gdx/utils/ |
D | FloatArray.java | 26 public class FloatArray { class 32 public FloatArray () { in FloatArray() method in FloatArray 37 public FloatArray (int capacity) { in FloatArray() method in FloatArray 44 public FloatArray (boolean ordered, int capacity) { in FloatArray() method in FloatArray 52 public FloatArray (FloatArray array) { in FloatArray() method in FloatArray 61 public FloatArray (float[] array) { in FloatArray() method in FloatArray 69 public FloatArray (boolean ordered, float[] array, int startIndex, int count) { in FloatArray() method in FloatArray 81 public void addAll (FloatArray array) { in addAll() 85 public void addAll (FloatArray array, int offset, int length) { in addAll() 208 public boolean removeAll (FloatArray array) { in removeAll() [all …]
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D | IntFloatMap.java | 801 public FloatArray toArray () { in toArray() 802 FloatArray array = new FloatArray(true, map.size); in toArray()
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D | ObjectFloatMap.java | 720 public FloatArray toArray () { in toArray() 721 FloatArray array = new FloatArray(true, map.size); in toArray()
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/external/libgdx/gdx/src/com/badlogic/gdx/math/ |
D | ConvexHull.java | 19 import com.badlogic.gdx.utils.FloatArray; 28 private final FloatArray hull = new FloatArray(); 33 public FloatArray computePolygon (FloatArray points, boolean sorted) { in computePolygon() 38 public FloatArray computePolygon (float[] polygon, boolean sorted) { in computePolygon() 50 public FloatArray computePolygon (float[] points, int offset, int count, boolean sorted) { in computePolygon() 61 FloatArray hull = this.hull; in computePolygon() 88 public IntArray computeIndices (FloatArray points, boolean sorted, boolean yDown) { in computeIndices() 112 FloatArray hull = this.hull; in computeIndices() 154 FloatArray hull = this.hull; in ccw()
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D | EarClippingTriangulator.java | 19 import com.badlogic.gdx.utils.FloatArray; 51 public ShortArray computeTriangles (FloatArray vertices) { in computeTriangles()
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D | DelaunayTriangulator.java | 20 import com.badlogic.gdx.utils.FloatArray; 42 public ShortArray computeTriangles (FloatArray points, boolean sorted) { in computeTriangles()
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D | Intersector.java | 27 import com.badlogic.gdx.utils.FloatArray; 38 private final static FloatArray floatArray = new FloatArray(); 39 private final static FloatArray floatArray2 = new FloatArray();
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/ |
D | DelaunayTriangulatorTest.java | 28 import com.badlogic.gdx.utils.FloatArray; 34 FloatArray points = new FloatArray();
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D | EarClippingTriangulatorTest.java | 37 import com.badlogic.gdx.utils.FloatArray;
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D | CollectionsTest.java | 28 import com.badlogic.gdx.utils.FloatArray; 196 testArray(FloatArray.class, floatValues); in create()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/loader/ |
D | ObjLoader.java | 46 import com.badlogic.gdx.utils.FloatArray; 80 final FloatArray verts = new FloatArray(300); 81 final FloatArray norms = new FloatArray(300); 82 final FloatArray uvs = new FloatArray(200);
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g2d/ |
D | GlyphLayout.java | 25 import com.badlogic.gdx.utils.FloatArray; 308 FloatArray xAdvances1 = second.xAdvances; // Starts empty. in wrap() 309 FloatArray xAdvances2 = first.xAdvances; // Starts with all the xAdvances. in wrap() 420 public FloatArray xAdvances = new FloatArray();
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D | BitmapFontCache.java | 25 import com.badlogic.gdx.utils.FloatArray; 374 FloatArray xAdvances = run.xAdvances; in addToCache()
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D | BitmapFont.java | 38 import com.badlogic.gdx.utils.FloatArray; 782 FloatArray xAdvances = run.xAdvances; in getGlyphs()
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/external/libgdx/extensions/gdx-jnigen/src/com/badlogic/gdx/jnigen/parsing/ |
D | JavaMethodParser.java | 67 …ay("jshortArray"), IntegerArray("jintArray"), LongArray("jlongArray"), FloatArray("jfloatArray"), … enumConstant 117 if (this == FloatArray) return "float*"; in getArrayCType()
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D | RobustJavaMethodParser.java | 62 arrayTypes.put("float", ArgumentType.FloatArray);
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/external/skia/src/gpu/batches/ |
D | GrAAHairLinePathRenderer.h | 20 typedef SkTArray<float, true> FloatArray; typedef
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D | GrAAHairLinePathRenderer.cpp | 244 GrAAHairLinePathRenderer::FloatArray* conicWeights) { in gather_lines_and_quads() 716 typedef SkTArray<float, true> FloatArray; typedef in AAHairlineBatch 846 FloatArray cWeights; in onPrepareDraws()
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/external/libgdx/extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/arrays/ |
D | FloatArray.java | 32 public class FloatArray { class
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/external/nanopb-c/tests/common/ |
D | unittestproto.proto | 7 message FloatArray { message
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/external/nanopb-c/tests/encode_unittests/ |
D | encode_unittests.c | 212 FloatArray msg = {1, {99.0f}}; in main() 229 FloatArray msg = {1, {99.0f}}; in main()
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/external/libgdx/gdx/src/com/badlogic/gdx/scenes/scene2d/ui/ |
D | TextField.java | 43 import com.badlogic.gdx.utils.FloatArray; 85 protected final FloatArray glyphPositions = new FloatArray(); 386 FloatArray xAdvances = run.xAdvances; in updateDisplayText()
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/utils/ |
D | MeshBuilder.java | 43 import com.badlogic.gdx.utils.FloatArray; 57 private final static FloatArray tmpVertices = new FloatArray(); 69 private FloatArray vertices = new FloatArray();
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/external/skia/src/animator/ |
D | SkAnimateSchema.xsd | 446 <!-- /** FloatArray 449 <xs:simpleType name="FloatArray"> 939 <xs:attribute name="blend" type="Sk:FloatArray"/> 1292 <xs:attribute name="intervals" type="Sk:FloatArray"/> 1425 <xs:attribute name="direction" type="Sk:FloatArray"/> 1775 <xs:attribute name="offsets" type="Sk:FloatArray"/> 1819 <xs:attribute name="matrix" type="Sk:FloatArray"/> 2100 <xs:attribute name="points" type="Sk:FloatArray"/> 2128 <xs:attribute name="points" type="Sk:FloatArray"/> 2273 <xs:attribute name="offsets" type="Sk:FloatArray"/>
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