/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 141 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() 143 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()"); in init() 146 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()"); in init() 148 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in init() 150 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()"); in init() 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); in init() 156 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in init() 159 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()"); in init() 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()"); in init() 178 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() [all …]
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D | es3pStateChangeTests.cpp | 150 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() 152 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()"); in init() 155 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()"); in init() 157 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in init() 159 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()"); in init() 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); in init() 165 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in init() 168 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()"); in init() 171 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()"); in init() 192 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 141 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() 143 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()"); in init() 146 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()"); in init() 148 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in init() 150 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()"); in init() 153 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); in init() 156 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in init() 159 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()"); in init() 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()"); in init() 178 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() [all …]
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D | es2pStateChangeTests.cpp | 150 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() 152 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()"); in init() 155 GLU_EXPECT_NO_ERROR(gl.getError(), "glEnableVertexAttribArray()"); in init() 157 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in init() 159 GLU_EXPECT_NO_ERROR(gl.getError(), "glVertexAttribPointer()"); in init() 162 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation()"); in init() 165 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in init() 168 GLU_EXPECT_NO_ERROR(gl.getError(), "glUniform1i()"); in init() 171 GLU_EXPECT_NO_ERROR(gl.getError(), "glViewport()"); in init() 192 GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram()"); in init() [all …]
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D | es2pDrawCallBatchingTests.cpp | 363 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating static buffer failed"); in createArrayBuffers() 377 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating static buffer failed"); in createArrayBuffers() 394 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic buffer failed"); in createArrayBuffers() 412 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic buffer failed"); in createArrayBuffers() 436 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed"); in createIndexBuffer() 448 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed"); in createIndexBuffer() 462 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed"); in createIndexBuffer() 474 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating dynamic index buffer failed"); in createIndexBuffer() 509 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()"); in deinit() 517 GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteBuffers()"); in deinit() [all …]
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 86 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MIN_FILTER, state.minFilter… in setTextureState() 88 …GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_MAG_FILTER, state.magFilter… in setTextureState() 90 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_S, state.wrapS)"); in setTextureState() 92 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_T, state.wrapT)"); in setTextureState() 94 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameteri(target, GL_TEXTURE_WRAP_R, state.wrapR)"); in setTextureState() 96 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MAX_LOD, state.maxLod)"); in setTextureState() 98 GLU_EXPECT_NO_ERROR(gl.getError(), "glTexParameterf(target, GL_TEXTURE_MIN_LOD, state.minLod)"); in setTextureState() 104 …GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, state.minF… in setSamplerState() 106 …GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, state.magF… in setSamplerState() 108 GLU_EXPECT_NO_ERROR(gl.getError(), "glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, state.wrapS)"); in setSamplerState() [all …]
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D | glsStateChangePerfTestCases.cpp | 249 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()"); in requireIndexBuffers() 252 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in requireIndexBuffers() 254 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()"); in requireIndexBuffers() 256 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in requireIndexBuffers() 279 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()"); in requireCoordBuffers() 282 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in requireCoordBuffers() 284 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()"); in requireCoordBuffers() 286 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in requireCoordBuffers() 353 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures()"); in requireTextures() 356 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in requireTextures() [all …]
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/external/deqp/modules/egl/ |
D | teglSwapBuffersTests.cpp | 153 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create shaders and program"); in createGLES2Program() 157 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex shader"); in createGLES2Program() 161 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup fragment shader"); in createGLES2Program() 172 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get vertex shader compile info"); in createGLES2Program() 186 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get fragment shader compile info"); in createGLES2Program() 194 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup program"); in createGLES2Program() 205 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to get program link info"); in createGLES2Program() 223 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to delete shaders"); in createGLES2Program() 336 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup shader program for rendering"); in executeForConfig() 341 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to clear surface"); in executeForConfig() [all …]
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D | teglGLES2SharedRenderingPerfTests.cpp | 210 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()"); in createCoordBuffer() 212 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in createCoordBuffer() 214 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()"); in createCoordBuffer() 216 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in createCoordBuffer() 248 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers()"); in createIndexBuffer() 250 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in createIndexBuffer() 252 GLU_EXPECT_NO_ERROR(gl.getError(), "glBufferData()"); in createIndexBuffer() 254 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBuffer()"); in createIndexBuffer() 281 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures()"); in createTexture() 283 GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture()"); in createTexture() [all …]
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/external/deqp/framework/opengl/ |
D | gluDefs.hpp | 29 #define GLU_EXPECT_NO_ERROR(ERR, MSG) glu::checkError((ERR), MSG, __FILE__, __LINE__) macro 30 #define GLU_CHECK_ERROR(ERR) GLU_EXPECT_NO_ERROR(ERR, DE_NULL) 31 #define GLU_CHECK_MSG(MSG) GLU_EXPECT_NO_ERROR(glGetError(), MSG) 33 #define GLU_CHECK_CALL_ERROR(CALL, ERR) do { CALL; GLU_EXPECT_NO_ERROR(ERR, #CALL); } while (deGetF… 34 #define GLU_CHECK_CALL(CALL) do { CALL; GLU_EXPECT_NO_ERROR(glGetError(), #CALL); } while (deGetF… 36 #define GLU_CHECK_GLW_MSG(GL, MSG) GLU_EXPECT_NO_ERROR((GL).getError(), MSG) 38 #define GLU_CHECK_GLW_CALL(GL, CALL) do { (GL).CALL; GLU_EXPECT_NO_ERROR((GL).getError(), #CALL); }…
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D | gluShaderProgram.cpp | 46 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateShader()"); in Shader() 56 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateShader()"); in Shader() 68 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glShaderSource()"); in setSources() 90 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCompileShader()"); in compile() 97 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetShaderiv()"); in compile() 108 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glGetShaderiv()"); in compile() 142 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()"); in getProgramLinkStatus() 152 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()"); in getProgramInfoLog() 180 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateProgram()"); in Program() 188 GLU_EXPECT_NO_ERROR(m_gl.getError(), "glCreateProgram()"); in Program() [all …]
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D | gluTexture.cpp | 60 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in Texture1D() 71 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in Texture1D() 87 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed"); in upload() 100 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed"); in upload() 114 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in Texture2D() 126 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in Texture2D() 142 GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() failed"); in Texture2D() 170 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed"); in upload() 184 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed"); in upload() 211 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture upload failed"); in loadCompressed() [all …]
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D | gluStateReset.cpp | 93 GLU_EXPECT_NO_ERROR(gl.getError(), "Vertex attrib array state reset failed"); in resetStateES() 106 GLU_EXPECT_NO_ERROR(gl.getError(), "Transformation state reset failed"); in resetStateES() 121 GLU_EXPECT_NO_ERROR(gl.getError(), "Rasterization state reset failed"); in resetStateES() 141 GLU_EXPECT_NO_ERROR(gl.getError(), "Multisampling state reset failed"); in resetStateES() 326 GLU_EXPECT_NO_ERROR(gl.getError(), "Texture state reset failed"); in resetStateES() 346 GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to reset indexed draw buffer state"); in resetStateES() 370 GLU_EXPECT_NO_ERROR(gl.getError(), "Pixel operation state reset failed"); in resetStateES() 383 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer control state reset failed"); in resetStateES() 401 GLU_EXPECT_NO_ERROR(gl.getError(), "Framebuffer state reset failed"); in resetStateES() 407 GLU_EXPECT_NO_ERROR(gl.getError(), "Renderbuffer state reset failed"); in resetStateES() [all …]
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D | gluContextInfo.cpp | 175 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS) failed"); in operator ()() 193 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetString(GL_EXTENSIONS) failed"); in ContextInfo() 202 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv(GL_NUM_EXTENSIONS) failed"); in ContextInfo() 207 GLU_EXPECT_NO_ERROR(gl.getError(), "glGetStringi(GL_EXTENSIONS, ndx) failed"); in ContextInfo() 219 GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetIntegerv() failed"); in getInt() 227 GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetBooleanv() failed"); in getBool() 234 GLU_EXPECT_NO_ERROR(m_context.getFunctions().getError(), "glGetString() failed"); in getString()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 144 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buf"); in init() 147 GLU_EXPECT_NO_ERROR(gl.getError(), "setup data"); in init() 150 GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao"); in init() 165 GLU_EXPECT_NO_ERROR(gl.getError(), "setup data"); in init() 176 GLU_EXPECT_NO_ERROR(gl.getError(), "gen vao"); in init() 188 GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); in init() 193 GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo"); in init() 226 GLU_EXPECT_NO_ERROR(gl.getError(), "gen rbo"); in init() 231 GLU_EXPECT_NO_ERROR(gl.getError(), "gen fbo"); in init() 253 GLU_EXPECT_NO_ERROR(gl.getError(), "gen tex"); in init() [all …]
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D | es31fTessellationGeometryInteractionTests.cpp | 211 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buffer"); in init() 246 GLU_EXPECT_NO_ERROR(gl.getError(), "set viewport"); in iterate() 251 GLU_EXPECT_NO_ERROR(gl.getError(), "set blend"); in iterate() 289 GLU_EXPECT_NO_ERROR(gl.getError(), "setup attribs"); in iterate() 297 GLU_EXPECT_NO_ERROR(gl.getError(), "use program"); in iterate() 300 GLU_EXPECT_NO_ERROR(gl.getError(), "set patch param"); in iterate() 303 GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); in iterate() 306 GLU_EXPECT_NO_ERROR(gl.getError(), "draw patches"); in iterate() 515 GLU_EXPECT_NO_ERROR(gl.getError(), "gen buffer"); in init() 549 GLU_EXPECT_NO_ERROR(gl.getError(), "set viewport"); in iterate() [all …]
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D | es31fIndexedStateQueryTests.cpp | 102 GLU_EXPECT_NO_ERROR(gl.getError(), "query sample mask words"); in init() 133 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glSampleMaski"); in iterate() 151 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glSampleMaski"); in iterate() 232 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetIntegerv"); in iterate() 252 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glBindBuffer"); in iterate() 260 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glBindBufferBase"); in iterate() 268 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glBindBufferRange"); in iterate() 316 GLU_EXPECT_NO_ERROR(gl.glGetError(), "glGetIntegerv"); in iterate() 339 GLU_EXPECT_NO_ERROR(gl.glGetError(), "get align"); in iterate() 353 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen bufs"); in iterate() [all …]
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D | es31fMultisampleTests.cpp | 144 GLU_EXPECT_NO_ERROR(gl.glGetError(), "getMultisamplefv"); in iterate() 264 GLU_EXPECT_NO_ERROR(gl.getError(), "getIntegerv(GL_SAMPLES)"); in init() 279 GLU_EXPECT_NO_ERROR(gl.getError(), "getAttribLocation"); in init() 324 GLU_EXPECT_NO_ERROR(gl.getError(), "bindVertexArray"); in renderTriangle() 328 GLU_EXPECT_NO_ERROR(gl.getError(), "vtx buf"); in renderTriangle() 332 GLU_EXPECT_NO_ERROR(gl.getError(), "vtx vertexAttribPointer"); in renderTriangle() 336 GLU_EXPECT_NO_ERROR(gl.getError(), "col buf"); in renderTriangle() 340 GLU_EXPECT_NO_ERROR(gl.getError(), "col vertexAttribPointer"); in renderTriangle() 344 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); in renderTriangle() 384 GLU_EXPECT_NO_ERROR(gl.getError(), "viewport"); in randomizeViewport() [all …]
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D | es31fProgramPipelineStateQueryTests.cpp | 125 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen pipeline"); in iterate() 127 GLU_EXPECT_NO_ERROR(gl.glGetError(), "unbind pipeline"); in iterate() 138 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen pipeline"); in iterate() 200 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup pipeline"); in iterate() 211 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup pipeline"); in iterate() 263 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen pipeline"); in iterate() 265 GLU_EXPECT_NO_ERROR(gl.glGetError(), "unbind pipeline"); in iterate() 276 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen pipeline"); in iterate() 338 GLU_EXPECT_NO_ERROR(gl.glGetError(), "query log"); in iterate() 358 GLU_EXPECT_NO_ERROR(gl.glGetError(), "gen pipeline"); in iterate() [all …]
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D | es31fTextureMultisampleTests.cpp | 215 GLU_EXPECT_NO_ERROR (gl.getError(), "texStorage2DMultisample"); in init() 219 GLU_EXPECT_NO_ERROR (gl.getError(), "bindVertexArray"); in init() 223 GLU_EXPECT_NO_ERROR (gl.getError(), "bindBuffer"); in init() 366 GLU_EXPECT_NO_ERROR (gl.getError(), "framebufferTexture2D"); in genMultisampleTexture() 390 GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData"); in genMultisampleTexture() 397 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); in genMultisampleTexture() 401 GLU_EXPECT_NO_ERROR (gl.getError(), "drawArrays"); in genMultisampleTexture() 406 GLU_EXPECT_NO_ERROR (gl.getError(), "cleanup"); in genMultisampleTexture() 482 GLU_EXPECT_NO_ERROR (gl.getError(), "bufferData"); in drawSample() 489 GLU_EXPECT_NO_ERROR (gl.getError(), "vertexAttribPointer"); in drawSample() [all …]
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D | es31fVertexAttributeBindingTests.cpp | 331 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); in renderTo() 334 GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program"); in renderTo() 348 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va"); in renderTo() 351 GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw"); in renderTo() 360 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set va"); in renderTo() 364 GLU_EXPECT_NO_ERROR(gl.glGetError(), "draw"); in renderTo() 370 GLU_EXPECT_NO_ERROR(gl.glGetError(), "clean"); in renderTo() 630 GLU_EXPECT_NO_ERROR(gl.glGetError(), "set vao"); in renderTo() 633 GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program"); in renderTo() 649 GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup attribs"); in renderTo() [all …]
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D | es31fBasicComputeShaderTests.cpp | 59 GLU_EXPECT_NO_ERROR(gl.getError(), "glMapBufferRange()"); in BufferMemMap() 108 GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()"); in iterate() 188 GLU_EXPECT_NO_ERROR(gl.getError(), "Input buffer setup failed"); in iterate() 199 GLU_EXPECT_NO_ERROR(gl.getError(), "Output buffer setup failed"); in iterate() 204 GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()"); in iterate() 309 GLU_EXPECT_NO_ERROR(gl.getError(), "Input buffer setup failed"); in iterate() 320 GLU_EXPECT_NO_ERROR(gl.getError(), "Output buffer setup failed"); in iterate() 325 GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()"); in iterate() 426 GLU_EXPECT_NO_ERROR(gl.getError(), "Buffer setup failed"); in iterate() 431 GLU_EXPECT_NO_ERROR(gl.getError(), "glDispatchCompute()"); in iterate() [all …]
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D | es31fShaderTextureSizeTests.cpp | 389 GLU_EXPECT_NO_ERROR(gl.getError(), "texture gen"); in createTexture() 395 GLU_EXPECT_NO_ERROR(gl.getError(), "texStorage"); in createTexture() 407 GLU_EXPECT_NO_ERROR(gl.getError(), "texture delete"); in deleteTexture() 420 GLU_EXPECT_NO_ERROR(gl.getError(), "preclear"); in runShader() 424 GLU_EXPECT_NO_ERROR(gl.getError(), "clear"); in runShader() 429 GLU_EXPECT_NO_ERROR(gl.getError(), "vertexAttrib"); in runShader() 437 GLU_EXPECT_NO_ERROR(gl.getError(), "setup program"); in runShader() 440 GLU_EXPECT_NO_ERROR(gl.getError(), "bindtex"); in runShader() 443 GLU_EXPECT_NO_ERROR(gl.getError(), "drawArrays"); in runShader() 447 GLU_EXPECT_NO_ERROR(gl.getError(), "cleanup"); in runShader() [all …]
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D | es31fSSBOArrayLengthTests.cpp | 110 GLU_EXPECT_NO_ERROR(gl.getError(), "create buffers"); in init() 115 GLU_EXPECT_NO_ERROR(gl.getError(), "bind buffers"); in init() 192 GLU_EXPECT_NO_ERROR(gl.getError(), "update buffer"); in iterate() 201 GLU_EXPECT_NO_ERROR(gl.getError(), "dispatch"); in iterate() 209 GLU_EXPECT_NO_ERROR(gl.getError(), "map"); in iterate() 225 GLU_EXPECT_NO_ERROR(gl.getError(), "unmap"); in iterate()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 149 GLU_EXPECT_NO_ERROR(gl.getError(), "query tessellation limits"); in init() 186 GLU_EXPECT_NO_ERROR(gl.getError(), "query geometry limits"); in init() 209 GLU_EXPECT_NO_ERROR(gl.getError(), "query geometry invocation limits"); in init() 343 GLU_EXPECT_NO_ERROR(gl.getError(), "viewport"); in renderTo() 346 GLU_EXPECT_NO_ERROR(gl.getError(), "bind vao"); in renderTo() 349 GLU_EXPECT_NO_ERROR(gl.getError(), "use program"); in renderTo() 352 GLU_EXPECT_NO_ERROR(gl.getError(), "set patch param"); in renderTo() 370 GLU_EXPECT_NO_ERROR(glerror, "draw patches"); in renderTo() 376 GLU_EXPECT_NO_ERROR(gl.getError(), "read pixels"); in renderTo()
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