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Searched refs:GL_ACTIVE_PROGRAM (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp131 verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_ACTIVE_PROGRAM, 0, m_verifier); in iterate()
139 …verifyStatePipelineInteger(result, gl, pipeline.getPipeline(), GL_ACTIVE_PROGRAM, (int)frgProgram.… in iterate()
Des31fSeparateShaderTests.cpp1482 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
1491 LOG_CALL(GLU_CHECK_CALL(glGetProgramPipelineiv(pipeName, GL_ACTIVE_PROGRAM, &queryActive))); in testPipelineQueryActive()
/external/deqp/doc/testspecs/GLES31/
Dfunctional.separate_shader.txt36 - GL_ACTIVE_PROGRAM
/external/deqp/framework/opengl/
DgluStrUtil.inl1631 case GL_ACTIVE_PROGRAM: return "GL_ACTIVE_PROGRAM";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl443 #define GL_ACTIVE_PROGRAM 0x8259 macro
/external/libgdx/extensions/gdx-bullet/jni/vs/Glut/GL/
Dglew.h4301 #define GL_ACTIVE_PROGRAM 0x8259 macro
/external/mesa3d/include/GL/
Dglext.h2441 #define GL_ACTIVE_PROGRAM 0x8259 macro