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Searched refs:GR_GL_TEXTURE0 (Results 1 – 5 of 5) sorted by relevance

/external/skia/tests/
DEGLImageTest.cpp149 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
/external/skia/src/gpu/gl/
DGrGLDefines.h522 #define GR_GL_TEXTURE0 0x84C0 macro
DGrGLGpu.cpp3127 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()
3136 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()
3876 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
/external/skia/site/dev/contrib/
Dstyle.md167 #define GR_GL_TEXTURE0 0xdeadbeef
/external/skia/src/gpu/gl/debug/
DGrGLCreateDebugInterface.cpp29 texture -= GR_GL_TEXTURE0; in debugGLActiveTexture()