Searched refs:GR_GL_TEXTURE0 (Results 1 – 5 of 5) sorted by relevance
149 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0)); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
522 #define GR_GL_TEXTURE0 0x84C0 macro
3127 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + unit)); in setTextureUnit()3136 GL_CALL(ActiveTexture(GR_GL_TEXTURE0 + lastUnitIdx)); in setScratchTextureUnit()3876 GL_CALL(ActiveTexture(GR_GL_TEXTURE0)); in createTestingOnlyBackendTexture()
167 #define GR_GL_TEXTURE0 0xdeadbeef
29 texture -= GR_GL_TEXTURE0; in debugGLActiveTexture()