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1 #ifndef GIM_MATH_H_INCLUDED
2 #define GIM_MATH_H_INCLUDED
3 /*! \file gim_math.h
4 \author Francisco Leon Najera
5 */
6 /*
7 -----------------------------------------------------------------------------
8 This source file is part of GIMPACT Library.
9 
10 For the latest info, see http://gimpact.sourceforge.net/
11 
12 Copyright (c) 2006 Francisco Leon Najera. C.C. 80087371.
13 email: projectileman@yahoo.com
14 
15  This library is free software; you can redistribute it and/or
16  modify it under the terms of EITHER:
17    (1) The GNU Lesser General Public License as published by the Free
18        Software Foundation; either version 2.1 of the License, or (at
19        your option) any later version. The text of the GNU Lesser
20        General Public License is included with this library in the
21        file GIMPACT-LICENSE-LGPL.TXT.
22    (2) The BSD-style license that is included with this library in
23        the file GIMPACT-LICENSE-BSD.TXT.
24    (3) The zlib/libpng license that is included with this library in
25        the file GIMPACT-LICENSE-ZLIB.TXT.
26 
27  This library is distributed in the hope that it will be useful,
28  but WITHOUT ANY WARRANTY; without even the implied warranty of
29  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
30  GIMPACT-LICENSE-LGPL.TXT, GIMPACT-LICENSE-ZLIB.TXT and GIMPACT-LICENSE-BSD.TXT for more details.
31 
32 -----------------------------------------------------------------------------
33 */
34 
35 #include "LinearMath/btScalar.h"
36 
37 
38 
39 #define GREAL btScalar
40 #define GREAL2 double
41 #define GINT int
42 #define GUINT unsigned int
43 #define GSHORT short
44 #define GUSHORT unsigned short
45 #define GINT64 long long
46 #define GUINT64 unsigned long long
47 
48 
49 
50 #define G_PI 3.14159265358979f
51 #define G_HALF_PI 1.5707963f
52 //267948966
53 #define G_TWO_PI 6.28318530f
54 //71795864
55 #define G_ROOT3 1.73205f
56 #define G_ROOT2 1.41421f
57 #define G_UINT_INFINITY 0xffffffff //!< A very very high value
58 #define G_REAL_INFINITY FLT_MAX
59 #define	G_SIGN_BITMASK			0x80000000
60 #define G_EPSILON SIMD_EPSILON
61 
62 
63 
64 enum GIM_SCALAR_TYPES
65 {
66 	G_STYPE_REAL =0,
67 	G_STYPE_REAL2,
68 	G_STYPE_SHORT,
69 	G_STYPE_USHORT,
70 	G_STYPE_INT,
71 	G_STYPE_UINT,
72 	G_STYPE_INT64,
73 	G_STYPE_UINT64
74 };
75 
76 
77 
78 #define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
79 #define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
80 
81 //! Integer representation of a floating-point value.
82 #define GIM_IR(x)					((GUINT&)(x))
83 
84 //! Signed integer representation of a floating-point value.
85 #define GIM_SIR(x)					((GINT&)(x))
86 
87 //! Absolute integer representation of a floating-point value
88 #define GIM_AIR(x)					(GIM_IR(x)&0x7fffffff)
89 
90 //! Floating-point representation of an integer value.
91 #define GIM_FR(x)					((GREAL&)(x))
92 
93 #define GIM_MAX(a,b) (a<b?b:a)
94 #define GIM_MIN(a,b) (a>b?b:a)
95 
96 #define GIM_MAX3(a,b,c) GIM_MAX(a,GIM_MAX(b,c))
97 #define GIM_MIN3(a,b,c) GIM_MIN(a,GIM_MIN(b,c))
98 
99 #define GIM_IS_ZERO(value) (value < G_EPSILON &&  value > -G_EPSILON)
100 
101 #define GIM_IS_NEGATIVE(value) (value <= -G_EPSILON)
102 
103 #define GIM_IS_POSISITVE(value) (value >= G_EPSILON)
104 
105 #define GIM_NEAR_EQUAL(v1,v2) GIM_IS_ZERO((v1-v2))
106 
107 ///returns a clamped number
108 #define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
109 
110 #define GIM_GREATER(x, y)	btFabs(x) > (y)
111 
112 ///Swap numbers
113 #define GIM_SWAP_NUMBERS(a,b){ \
114     a = a+b; \
115     b = a-b; \
116     a = a-b; \
117 }\
118 
119 #define GIM_INV_SQRT(va,isva)\
120 {\
121     if(va<=0.0000001f)\
122     {\
123         isva = G_REAL_INFINITY;\
124     }\
125     else\
126     {\
127         GREAL _x = va * 0.5f;\
128         GUINT _y = 0x5f3759df - ( GIM_IR(va) >> 1);\
129         isva = GIM_FR(_y);\
130         isva  = isva * ( 1.5f - ( _x * isva * isva ) );\
131     }\
132 }\
133 
134 #define GIM_SQRT(va,sva)\
135 {\
136     GIM_INV_SQRT(va,sva);\
137     sva = 1.0f/sva;\
138 }\
139 
140 //! Computes 1.0f / sqrtf(x). Comes from Quake3. See http://www.magic-software.com/3DGEDInvSqrt.html
gim_inv_sqrt(GREAL f)141 inline GREAL gim_inv_sqrt(GREAL f)
142 {
143     GREAL r;
144     GIM_INV_SQRT(f,r);
145     return r;
146 }
147 
gim_sqrt(GREAL f)148 inline GREAL gim_sqrt(GREAL f)
149 {
150     GREAL r;
151     GIM_SQRT(f,r);
152     return r;
153 }
154 
155 
156 
157 #endif // GIM_MATH_H_INCLUDED
158