Home
last modified time | relevance | path

Searched refs:GetShaderiv (Results 1 – 7 of 7) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp63 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); in GrGLCompileAndAttachShader()
67 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); in GrGLCompileAndAttachShader()
/external/skia/bench/
DGLBench.cpp75 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &success)); in CompileShader()
/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp179 GET_PROC(GetShaderiv); in GrGLAssembleGLInterface()
616 GET_PROC(GetShaderiv); in GrGLAssembleGLESInterface()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp601 PFNGETSHADERIVPROC GetShaderiv; variable
1539 GetShaderiv = (PFNGETSHADERIVPROC)IntGetProcAddress("glGetShaderiv"); in Switch_GetShaderiv()
1540 GetShaderiv(shader, pname, params); in Switch_GetShaderiv()
2589 GetShaderiv = Switch_GetShaderiv; in InitializeVariables()
Dgl_core_3_1.hpp1204 extern void (CODEGEN_FUNCPTR *GetShaderiv)(GLuint shader, GLenum pname, GLint *params);
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp984 { "glGetShaderiv", _O(GetShaderiv) },
/external/mesa3d/include/GL/
Dgl_mangle.h818 #define glGetShaderiv MANGLE(GetShaderiv)