Searched refs:GetUnitRect (Results 1 – 7 of 7) sorted by relevance
321 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartLoadDIBSource()504 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawPatternImage()603 FX_RECT rect = m_ImageMatrix.GetUnitRect().GetOutterRect(); in DrawMaskedImage()710 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartDIBSource()799 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartBitmapAlpha()
157 CFX_FloatRect result_rect_f = adjusted_matrix.GetUnitRect(); in Transform1bppBitmap()237 CFX_FloatRect unit_rect = pMatrix->GetUnitRect(); in StartDIBits()
401 void CFX_Matrix::GetUnitRect(CFX_RectF& rect) const { in GetUnitRect() function in CFX_Matrix406 CFX_FloatRect CFX_Matrix::GetUnitRect() const { in GetUnitRect() function in CFX_Matrix
686 void GetUnitRect(CFX_RectF& rect) const;688 CFX_FloatRect GetUnitRect() const;
344 CFX_FloatRect unit_rect = pDestMatrix->GetUnitRect(); in Start()
1568 CFX_FloatRect image_rect_f = m_Matrix.GetUnitRect();
560 CFX_FloatRect image_rect_f = m_ImageMatrix.GetUnitRect(); in StartDIBSource()