Searched refs:GetXUnit (Results 1 – 6 of 6) sorted by relevance
383 FX_FLOAT CFX_Matrix::GetXUnit() const { in GetXUnit() function in CFX_Matrix444 return distance * (GetXUnit() + GetYUnit()) / 2; in TransformDistance()
211 FIX8_ONE, (pObject2Device->GetXUnit() + pObject2Device->GetYUnit()) / 2)); in SkRasterizeStroke()
683 FX_FLOAT GetXUnit() const;
977 ? FXSYS_Div(1.0f, (pMatrix->GetXUnit() + pMatrix->GetYUnit()) / 2) in _GdipCreatePen()
1689 FX_FLOAT scale = m_FontMatrix.GetXUnit(); in LoadChar()
148 1.0f, (pObject2Device->GetXUnit() + pObject2Device->GetYUnit()) / 2); in RasterizeStroke()