/external/skia/src/gpu/gl/ |
D | GrGLPath.h | 15 class GrGLGpu; variable 25 static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*, 28 static void InitPathObjectPathData(GrGLGpu*, 31 static void InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke); 33 static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); 36 GrGLPath(GrGLGpu* gpu, const SkPath& path, const GrStrokeInfo& stroke);
|
D | GrGLBufferImpl.h | 14 class GrGLGpu; variable 38 GrGLBufferImpl(GrGLGpu*, const Desc&, GrGLenum bufferType); 45 void release(GrGLGpu* gpu); 51 void* map(GrGLGpu* gpu); 52 void unmap(GrGLGpu* gpu); 54 bool updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes);
|
D | GrGLGpuProgramCache.cpp | 25 struct GrGLGpu::ProgramCache::Entry { 33 struct GrGLGpu::ProgramCache::ProgDescLess { 45 GrGLGpu::ProgramCache::ProgramCache(GrGLGpu* gpu) in ProgramCache() 60 GrGLGpu::ProgramCache::~ProgramCache() { in ~ProgramCache() 80 void GrGLGpu::ProgramCache::reset() { in reset() 102 void GrGLGpu::ProgramCache::abandon() { in abandon() 106 int GrGLGpu::ProgramCache::search(const GrProgramDesc& desc) const { in search() 111 GrGLProgram* GrGLGpu::ProgramCache::refProgram(const DrawArgs& args) { in refProgram()
|
D | GrGLRenderTarget.h | 16 class GrGLGpu; variable 33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, 78 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); 91 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilAttachment*); 93 GrGLGpu* getGLGpu() const;
|
D | GrGLVertexArray.h | 18 class GrGLGpu; variable 42 void set(GrGLGpu*, 53 void disableUnusedArrays(const GrGLGpu*, uint64_t usedAttribArrayMask); 112 GrGLAttribArrayState* bind(GrGLGpu*); 118 GrGLAttribArrayState* bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint indexBufferID);
|
D | GrGLVertexBuffer.h | 15 class GrGLGpu; variable 22 GrGLVertexBuffer(GrGLGpu* gpu, const Desc& desc); 38 GrGLGpu* getGpuGL() const { in getGpuGL() 40 return (GrGLGpu*)(this->getGpu()); in getGpuGL()
|
D | GrGLIndexBuffer.h | 15 class GrGLGpu; variable 22 GrGLIndexBuffer(GrGLGpu* gpu, const Desc& desc); 38 GrGLGpu* getGpuGL() const { in getGpuGL() 40 return (GrGLGpu*)(this->getGpu()); in getGpuGL()
|
D | GrGLTransferBuffer.h | 15 class GrGLGpu; variable 22 GrGLTransferBuffer(GrGLGpu* gpu, const Desc& desc, GrGLenum type); 38 GrGLGpu* getGpuGL() const { in getGpuGL() 40 return (GrGLGpu*)(this->getGpu()); in getGpuGL()
|
D | GrGLPathRange.cpp | 14 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, PathGenerator* pathGenerator, const GrStrokeInfo& stroke) in GrGLPathRange() 23 GrGLPathRange::GrGLPathRange(GrGLGpu* gpu, in GrGLPathRange() 54 GrGLGpu* gpu = static_cast<GrGLGpu*>(this->getGpu()); in onInitPath() 106 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fBasePathID, in onRelease()
|
D | GrGLRenderTarget.cpp | 15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) 19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, in GrGLRenderTarget() 29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, in GrGLRenderTarget() 52 GrGLRenderTarget* GrGLRenderTarget::CreateWrapped(GrGLGpu* gpu, in CreateWrapped() 76 GrGLGpu* gpu = this->getGLGpu(); in completeStencilAttachment() 146 GrGLGpu* GrGLRenderTarget::getGLGpu() const { in getGLGpu() 148 return static_cast<GrGLGpu*>(this->getGpu()); in getGLGpu()
|
D | GrGLGpu.cpp | 111 bool GrGLGpu::BlendCoeffReferencesConstant(GrBlendCoeff coeff) { in BlendCoeffReferencesConstant() 164 GrGpu* GrGLGpu::Create(GrBackendContext backendContext, const GrContextOptions& options, in Create() 178 return new GrGLGpu(glContext, context); in Create() 185 GrGLGpu::GrGLGpu(GrGLContext* ctx, GrContext* context) in GrGLGpu() function in GrGLGpu 237 GrGLGpu::~GrGLGpu() { in ~GrGLGpu() 287 void GrGLGpu::createPLSSetupProgram() { in createPLSSetupProgram() 386 void GrGLGpu::contextAbandoned() { in contextAbandoned() 406 void GrGLGpu::onResetContext(uint32_t resetBits) { in onResetContext() 537 GrTexture* GrGLGpu::onWrapBackendTexture(const GrBackendTextureDesc& desc, in onWrapBackendTexture() 628 GrRenderTarget* GrGLGpu::onWrapBackendRenderTarget(const GrBackendRenderTargetDesc& wrapDesc, in onWrapBackendRenderTarget() [all …]
|
D | GrGLBufferImpl.cpp | 19 GrGLBufferImpl::GrGLBufferImpl(GrGLGpu* gpu, const Desc& desc, GrGLenum bufferType) in GrGLBufferImpl() 38 void GrGLBufferImpl::release(GrGLGpu* gpu) { in release() 62 void* GrGLBufferImpl::map(GrGLGpu* gpu) { in map() 76 void GrGLBufferImpl::unmap(GrGLGpu* gpu) { in unmap() 90 bool GrGLBufferImpl::updateData(GrGLGpu* gpu, const void* src, size_t srcSizeInBytes) { in updateData()
|
D | GrGLGpu.h | 35 class GrGLGpu : public GrGpu { 39 ~GrGLGpu() override; 140 GrGLGpu(GrGLContext* ctx, GrContext* context); 262 ProgramCache(GrGLGpu* gpu); 293 GrGLGpu* fGpu; 447 void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { in setVertexArrayID() 479 void setVertexBufferID(GrGLGpu* gpu, GrGLuint id) { in setVertexBufferID() 491 void setIndexBufferIDOnDefaultVertexArray(GrGLGpu* gpu, GrGLuint id) { in setIndexBufferIDOnDefaultVertexArray() 507 GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, 514 GrGLAttribArrayState* bindArrayAndBufferToDraw(GrGLGpu* gpu, GrGLuint vbufferID); [all …]
|
D | GrGLPathRange.h | 16 class GrGLGpu; variable 30 GrGLPathRange(GrGLGpu*, PathGenerator*, const GrStrokeInfo&); 37 GrGLPathRange(GrGLGpu*,
|
D | GrGLTexture.h | 16 class GrGLGpu; variable 35 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); 62 GrGLTexture(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived);
|
D | GrGLVertexArray.cpp | 39 void GrGLAttribArrayState::set(GrGLGpu* gpu, in set() 84 void GrGLAttribArrayState::disableUnusedArrays(const GrGLGpu* gpu, uint64_t usedMask) { in disableUnusedArrays() 109 GrGLAttribArrayState* GrGLVertexArray::bind(GrGLGpu* gpu) { in bind() 117 GrGLAttribArrayState* GrGLVertexArray::bindWithIndexBuffer(GrGLGpu* gpu, GrGLuint ibufferID) { in bindWithIndexBuffer()
|
D | GrGLPath.cpp | 91 inline bool init_path_object_for_general_path(GrGLGpu* gpu, GrGLuint pathID, in init_path_object_for_general_path() 201 bool GrGLPath::InitPathObjectPathDataCheckingDegenerates(GrGLGpu* gpu, GrGLuint pathID, in InitPathObjectPathDataCheckingDegenerates() 206 void GrGLPath::InitPathObjectPathData(GrGLGpu* gpu, in InitPathObjectPathData() 244 void GrGLPath::InitPathObjectStroke(GrGLGpu* gpu, GrGLuint pathID, const GrStrokeInfo& stroke) { in InitPathObjectStroke() 259 void GrGLPath::InitPathObjectEmptyPath(GrGLGpu* gpu, GrGLuint pathID) { in InitPathObjectEmptyPath() 263 GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStrokeInfo& origStroke) in GrGLPath() 328 static_cast<GrGLGpu*>(this->getGpu())->glPathRendering()->deletePaths(fPathID, 1); in onRelease()
|
D | GrGLTexture.cpp | 12 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) 16 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc) in GrGLTexture() 23 GrGLTexture::GrGLTexture(GrGLGpu* gpu, const GrSurfaceDesc& desc, const IDDesc& idDesc, Derived) in GrGLTexture()
|
D | GrGLProgramDataManager.h | 19 class GrGLGpu; variable 46 GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&, 102 GrGLGpu* fGpu;
|
D | GrGLPathRendering.h | 18 class GrGLGpu; variable 32 GrGLPathRendering(GrGLGpu* gpu); 112 GrGLGpu* gpu();
|
D | GrGLStencilAttachment.cpp | 23 GrGLGpu* gpuGL = (GrGLGpu*) this->getGpu(); in onRelease()
|
D | GrGLTextureRenderTarget.h | 16 class GrGLGpu; variable 28 GrGLTextureRenderTarget(GrGLGpu* gpu, in GrGLTextureRenderTarget()
|
D | GrGLProgram.h | 105 GrGLProgram(GrGLGpu*, 137 GrGLGpu* fGpu;
|
/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 32 static GrGLProgram* CreateProgram(const DrawArgs&, GrGLGpu*); 37 GrGLGpu* gpu() const { return fGpu; } in gpu() 40 GrGLProgramBuilder(GrGLGpu*, const DrawArgs&); 64 GrGLGpu* fGpu;
|
/external/skia/tests/ |
D | EGLImageTest.cpp | 22 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu()); in cleanup() 89 GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu()); in DEF_GPUTEST_FOR_RENDERING_CONTEXTS()
|