Home
last modified time | relevance | path

Searched refs:GrNormalizeByteToFloat (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/gpu/
DGrColor.h133 static inline float GrNormalizeByteToFloat(uint8_t value) { in GrNormalizeByteToFloat() function
/external/skia/src/gpu/
DGrDefaultGeoProcFactory.cpp178 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(dgp.coverage())); in setData()
/external/skia/src/gpu/effects/
DGrBezierEffect.cpp47 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale())); in setData()
321 pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale())); in setData()
/external/skia/src/gpu/batches/
DGrAAFillRectBatch.cpp170 float innerCoverage = GrNormalizeByteToFloat(scale); in generate_aa_fill_rect_geometry()
DGrAAStrokeRectBatch.cpp491 float innerCoverage = GrNormalizeByteToFloat(scale); in generateAAStrokeRectGeometry()
DGrAAHairLinePathRenderer.cpp585 float floatCoverage = GrNormalizeByteToFloat(coverage); in add_line()