/external/replicaisland/src/com/replica/replicaisland/ |
D | NPCAnimationComponent.java | 25 public static final int IDLE = 0; field in NPCAnimationComponent 59 mCurrentAnimation = IDLE; in reset() 73 case IDLE: in update() 235 mCurrentAnimation = IDLE; in walk() 273 mCurrentAnimation = IDLE; in run() 286 mCurrentAnimation = IDLE; in shoot() 331 mCurrentAnimation = IDLE; in jumpAir() 343 mCurrentAnimation = IDLE; in jumpAir() 351 mCurrentAnimation = IDLE; in takeHit() 361 mCurrentAnimation = IDLE; in surprised()
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D | GenericAnimationComponent.java | 42 case IDLE: in update() 43 mSprite.playAnimation(Animation.IDLE); in update() 77 public static final int IDLE = 0; field in GenericAnimationComponent.Animation
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D | AttackAtDistanceComponent.java | 64 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 72 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | SleeperComponent.java | 62 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update() 94 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | EnemyAnimationComponent.java | 29 IDLE, enumConstant 71 mSprite.playAnimation(EnemyAnimations.IDLE.ordinal()); in update()
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D | TheSourceComponent.java | 70 parentObject.setCurrentAction(ActionType.IDLE); in update() 71 currentAction = ActionType.IDLE; in update()
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D | AnimationComponent.java | 31 IDLE, enumConstant 218 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update() 250 mSprite.playAnimation(PlayerAnimations.IDLE.ordinal()); in update()
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D | CrusherAndouComponent.java | 39 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | ButtonAnimationComponent.java | 61 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | PopOutComponent.java | 83 parentObject.setCurrentAction(GameObject.ActionType.IDLE); in update()
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D | LauncherComponent.java | 85 parentObject.setCurrentAction(ActionType.IDLE); in update()
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D | GameObject.java | 60 IDLE, enumConstant
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D | GameObjectFactory.java | 728 SpriteAnimation idle = new SpriteAnimation(PlayerAnimations.IDLE.ordinal(), 1); 974 sprite.playAnimation(PlayerAnimations.IDLE.ordinal()); 1192 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 4); 1365 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 1); 1517 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 2); 1749 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 4); 1926 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 1); 2196 SpriteAnimation idle = new SpriteAnimation(GenericAnimationComponent.Animation.IDLE, 4); 2294 sprite.playAnimation(GenericAnimationComponent.Animation.IDLE); 2528 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 1); [all …]
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/external/autotest/client/cros/cellular/ |
D | base_station_pxt.py | 319 'IDLE': cellular.UeGsmDataStatus.IDLE, 330 'SUSP': cellular.UeGsmDataStatus.IDLE, 336 'IDLE': cellular.UeGsmDataStatus.IDLE, 362 'IDLE': cellular.UeEvdoDataStatus.IDLE, 376 'IDLE': cellular.UeLteDataStatus.IDLE,
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D | cellular.py | 120 UeGsmDataStatus.IDLE: UeGenericDataStatus.NONE, 138 UeEvdoDataStatus.IDLE: UeGenericDataStatus.CONNECTED, 145 UeLteDataStatus.IDLE: UeGenericDataStatus.NONE,
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D | base_station_8960.py | 334 'IDLE': cellular.UeGsmDataStatus.IDLE, 345 'SUSP': cellular.UeGsmDataStatus.IDLE, 351 'IDLE': cellular.UeGsmDataStatus.IDLE, 377 'IDLE': cellular.UeEvdoDataStatus.IDLE,
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/external/xmlrpcpp/src/ |
D | XmlRpcClient.cpp | 101 if (_connectionState != IDLE || ! parseResponse(result)) in execute() 145 if ((_connectionState != NO_CONNECTION && _connectionState != IDLE) || _eof) in setupConnection() 377 _connectionState = IDLE; in readResponse()
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D | XmlRpcClient.h | 86 …ientConnectionState { NO_CONNECTION, CONNECTING, WRITE_REQUEST, READ_HEADER, READ_RESPONSE, IDLE }; enumerator
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/external/opencv3/doc/py_tutorials/py_setup/py_setup_in_windows/ |
D | py_setup_in_windows.markdown | 26 -# After installation, open Python IDLE. Enter import numpy and make sure Numpy is working fine. 36 -# Open Python IDLE and type following codes in Python terminal. 66 use the same compiler used to build Python. When you start Python IDLE, it shows the compiler 139 -# Open Python IDLE and enter import cv2. If no error, it is installed correctly.
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/external/wpa_supplicant_8/src/eapol_auth/ |
D | eapol_auth_sm.c | 529 SM_STATE(BE_AUTH, IDLE) in SM_STATE() argument 531 SM_ENTRY_MA(BE_AUTH, IDLE, be_auth); in SM_STATE() 554 SM_ENTER(BE_AUTH, IDLE); in SM_STEP() 581 SM_ENTER(BE_AUTH, IDLE); in SM_STEP() 584 SM_ENTER(BE_AUTH, IDLE); in SM_STEP() 587 SM_ENTER(BE_AUTH, IDLE); in SM_STEP()
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/external/vulkan-validation-layers/demos/smoke/ |
D | Smoke.h | 81 IDLE, enumerator
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D | Smoke.cpp | 834 state_ = IDLE; in start() 893 state_cv_.wait(lock, [this] { return (state_ == IDLE); }); in wait_idle() 901 state_cv_.wait(lock, [this] { return (state_ != IDLE); }); in update_loop() 911 state_ = IDLE; in update_loop()
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/external/wpa_supplicant_8/src/eapol_supp/ |
D | eapol_supp_sm.c | 523 SM_STATE(SUPP_BE, IDLE) in SM_STATE() argument 525 SM_ENTRY(SUPP_BE, IDLE); in SM_STATE() 598 SM_ENTER(SUPP_BE, IDLE); in SM_STEP() 601 SM_ENTER(SUPP_BE, IDLE); in SM_STEP() 604 SM_ENTER(SUPP_BE, IDLE); in SM_STEP() 615 SM_ENTER(SUPP_BE, IDLE); in SM_STEP()
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/external/wpa_supplicant_8/src/eap_server/ |
D | eap_server.c | 310 SM_STATE(EAP, IDLE) in SM_STATE() argument 312 SM_ENTRY(EAP, IDLE); in SM_STATE() 1197 SM_ENTER(EAP, IDLE); in SM_STEP() 1228 SM_ENTER(EAP, IDLE); in SM_STEP() 1231 SM_ENTER(EAP, IDLE); in SM_STEP()
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/external/wpa_supplicant_8/src/eap_peer/ |
D | eap.c | 232 SM_STATE(EAP, IDLE) in SM_STATE() argument 234 SM_ENTRY(EAP, IDLE); in SM_STATE() 1025 SM_ENTER(EAP, IDLE); in eap_peer_sm_step_local() 1062 SM_ENTER(EAP, IDLE); in eap_peer_sm_step_local() 1065 SM_ENTER(EAP, IDLE); in eap_peer_sm_step_local()
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