Searched refs:IsInverted (Results 1 – 3 of 3) sorted by relevance
1158 bInverted = corner1.IsInverted(); in XFA_BOX_GetPath()1168 if (stroke.IsInverted()) { in XFA_BOX_GetPath()1347 if (stroke1.IsInverted()) { in XFA_BOX_GetFillPath()1369 bInverted = corner1.IsInverted(); in XFA_BOX_GetFillPath()1837 if (stroke1.IsInverted()) { in XFA_BOX_Stroke_Rect()
485 FX_BOOL IsInverted() const;
1423 FX_BOOL CXFA_Stroke::IsInverted() const { in IsInverted() function in CXFA_Stroke