Searched refs:IsTexture (Results 1 – 8 of 8) sorted by relevance
187 GET_PROC(IsTexture); in GrGLAssembleGLInterface()620 GET_PROC(IsTexture); in GrGLAssembleGLESInterface()
3919 GL_CALL_RET(result, IsTexture(texID)); in isTestingOnlyBackendTexture()
527 PFNISTEXTUREPROC IsTexture; variable1145 IsTexture = (PFNISTEXTUREPROC)IntGetProcAddress("glIsTexture"); in Switch_IsTexture()1146 return IsTexture(texture); in Switch_IsTexture()2515 IsTexture = Switch_IsTexture; in InitializeVariables()
877 CV_Assert( gl::IsTexture(atexId) == gl::TRUE_ ); in Impl()
1130 extern GLboolean (CODEGEN_FUNCPTR *IsTexture)(GLuint texture);
380 GLboolean (GLAPIENTRY * IsTexture)(GLuint);
896 { "glIsTexture", _O(IsTexture) },
977 #define glIsTexture MANGLE(IsTexture)