Searched refs:KEY_ESC (Results 1 – 17 of 17) sorted by relevance
115 while (key != KEY_ESC) { in dialog_inputbox()224 key = KEY_ESC; in dialog_inputbox()226 case KEY_ESC: in dialog_inputbox()237 return KEY_ESC; /* ESC pressed */ in dialog_inputbox()
78 while (key != KEY_ESC) { in dialog_yesno()102 case KEY_ESC: in dialog_yesno()
201 while (key != KEY_ESC) { in dialog_checklist()307 key = KEY_ESC; in dialog_checklist()309 case KEY_ESC: in dialog_checklist()
280 while (key != KEY_ESC) { in dialog_menu()419 key = KEY_ESC; in dialog_menu()421 case KEY_ESC: in dialog_menu()
125 while ((key != KEY_ESC) && (key != '\n')) { in dialog_textbox()251 case KEY_ESC: in dialog_textbox()
504 if (key == KEY_ESC && key2 == ERR) in on_key_esc()505 return KEY_ESC; in on_key_esc()506 else if (key != ERR && key != KEY_ESC && key2 == ERR) in on_key_esc()
52 #define KEY_ESC 27 macro
610 if (res == 1 || res == KEY_ESC || res == -ERRDISPLAYTOOSMALL) in conf()759 case KEY_ESC: in conf_choice()801 case KEY_ESC: in conf_string()826 case KEY_ESC: in conf_load()850 case KEY_ESC: in conf_save()898 } while (res == KEY_ESC); in main()
67 KEY_ESC, enumerator
175 key = Game::KEY_ESC; in handle_message()
229 key = Game::KEY_ESC; in handle_event()
741 case KEY_ESC: in on_key()
2 KEY_ESC
14 #if defined(KEY_ESC) || (defined(HAVE_DECL_KEY_ESC) && HAVE_DECL_KEY_ESC)15 XLAT(KEY_ESC),
75 #define KEY_ESC 1 macro
54 [KEY_RESERVED] = "Reserved", [KEY_ESC] = "Esc",
188 KEY_ESC = 1 variable