Searched refs:MAX_PREFERRED_PENETRATION_DIRECTIONS (Results 1 – 4 of 4) sorted by relevance
80 btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; in calcPenDepth()81 btVector3 supportVerticesBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; in calcPenDepth()82 btVector3 seperatingAxisInABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; in calcPenDepth()83 btVector3 seperatingAxisInBBatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; in calcPenDepth()312 …static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS… in getPenetrationDirections()
56 btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2]; in buildHull()123 static btVector3 sUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] = in getUnitSpherePoints()
27 #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 macro
23 public final static int MAX_PREFERRED_PENETRATION_DIRECTIONS = 10; field