Searched refs:MAX_SHADER_ITER_COUNT (Results 1 – 1 of 1) sorted by relevance
72 MAX_SHADER_ITER_COUNT = 1<<10, enumerator327 curIterCount = de::clamp(deFloorFloatToInt32(est), 1, int(MAX_SHADER_ITER_COUNT)); in calibrate()333 else if (curIterCount >= MAX_SHADER_ITER_COUNT) in calibrate()