Searched refs:PIPE_MAX_SHADER_OUTPUTS (Results 1 – 22 of 22) sorted by relevance
51 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */52 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
76 #define UREG_MAX_OUTPUT PIPE_MAX_SHADER_OUTPUTS
62 #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */ macro205 } output[PIPE_MAX_SHADER_OUTPUTS];
75 uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];245 if (generic_index < PIPE_MAX_SHADER_OUTPUTS && in widepoint_first_point()
91 } attrib[PIPE_MAX_SHADER_OUTPUTS];
63 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
102 PIPE_ALIGN_VAR(16) float outputs_soa[PIPE_MAX_SHADER_OUTPUTS][4][4]; in vs_ppc_run_linear()
62 uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS];65 boolean noperspective_attribs[PIPE_MAX_SHADER_OUTPUTS];
1083 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in draw_llvm_generate()
491 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()492 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()820 ubyte gs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_geometry_program()821 ubyte gs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_geometry_program()911 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in st_translate_geometry_program()
71 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
3895 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
120 struct nv50_ir_varying out[PIPE_MAX_SHADER_OUTPUTS];
59 struct nv50_ir_varying out[3][PIPE_MAX_SHADER_OUTPUTS];2210 for (unsigned int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; ++i) in Converter()
163 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()169 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()448 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_gen_header()
222 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()225 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()
141 struct lp_tgsi_channel_info output[PIPE_MAX_SHADER_OUTPUTS][4];
362 for (index = 0; index < PIPE_MAX_SHADER_OUTPUTS; ++index) { in dump_info()
249 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS && in setup_point_coefficients()
238 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in generate_fs()468 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in generate_fs_loop()
48 struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS];
25 struct nvfx_reg r_result[PIPE_MAX_SHADER_OUTPUTS];