/external/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_constants.c | 52 assert(PIPE_SHADER_VERTEX + 1 == SVGA3D_SHADERTYPE_VS); in svga_shader_type() 79 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const() 150 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range() 169 shader == PIPE_SHADER_VERTEX ? "VERT" : "FRAG", in emit_const_range() 336 ret = emit_consts( svga, PIPE_SHADER_VERTEX ); in emit_vs_consts() 347 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, in emit_vs_consts() 352 ret = emit_const( svga, PIPE_SHADER_VERTEX, offset++, in emit_vs_consts()
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D | svga_swtnl_draw.c | 90 if (svga->curr.cb[PIPE_SHADER_VERTEX]) { in svga_swtnl_draw_vbo() 92 svga->curr.cb[PIPE_SHADER_VERTEX], in svga_swtnl_draw_vbo() 97 draw, PIPE_SHADER_VERTEX, 0, in svga_swtnl_draw_vbo() 99 svga->curr.cb[PIPE_SHADER_VERTEX]->width0); in svga_swtnl_draw_vbo() 124 if (svga->curr.cb[PIPE_SHADER_VERTEX]) { in svga_swtnl_draw_vbo()
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D | svga_tgsi.c | 151 case PIPE_SHADER_VERTEX: in svga_shader_emit_header() 285 if (unit == PIPE_SHADER_VERTEX) { in svga_tgsi_translate() 380 PIPE_SHADER_VERTEX ); in svga_translate_vertex_program()
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/external/mesa3d/src/gallium/drivers/i915/ |
D | i915_context.c | 79 if (i915->constants[PIPE_SHADER_VERTEX]) in i915_draw_vbo() 80 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, in i915_draw_vbo() 81 i915_buffer(i915->constants[PIPE_SHADER_VERTEX])->data, in i915_draw_vbo() 82 (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * in i915_draw_vbo() 85 draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0); in i915_draw_vbo()
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D | i915_screen.c | 106 case PIPE_SHADER_VERTEX: in i915_get_shader_param() 223 PIPE_SHADER_VERTEX, in i915_get_param()
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D | i915_state.c | 328 PIPE_SHADER_VERTEX, in i915_bind_vertex_sampler_states() 409 PIPE_SHADER_VERTEX, in i915_prepare_vertex_sampling() 716 i915->dirty |= shader == PIPE_SHADER_VERTEX ? I915_NEW_VS_CONSTANTS : I915_NEW_FS_CONSTANTS; in i915_set_constant_buffer() 797 PIPE_SHADER_VERTEX, in i915_set_vertex_sampler_views()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_sampler.c | 102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_bind_sampler_states() 125 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); in llvmpipe_bind_vertex_sampler_states() 174 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in llvmpipe_set_sampler_views() 199 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); in llvmpipe_set_vertex_sampler_views() 301 PIPE_SHADER_VERTEX, in llvmpipe_prepare_vertex_sampling()
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D | lp_draw_arrays.c | 88 lp->num_sampler_views[PIPE_SHADER_VERTEX], in llvmpipe_draw_vbo() 89 lp->sampler_views[PIPE_SHADER_VERTEX]); in llvmpipe_draw_vbo()
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D | lp_context.c | 77 pipe_sampler_view_reference(&llvmpipe->sampler_views[PIPE_SHADER_VERTEX][i], NULL); in llvmpipe_destroy()
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/external/mesa3d/src/gallium/drivers/softpipe/ |
D | sp_state_sampler.c | 107 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_bind_sampler_states() 132 softpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers); in softpipe_bind_vertex_sampler_states() 211 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { in softpipe_set_sampler_views() 236 softpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views); in softpipe_set_vertex_sampler_views() 341 PIPE_SHADER_VERTEX, in softpipe_reset_sampler_variants()
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D | sp_context.c | 288 PIPE_SHADER_VERTEX, in softpipe_create_context() 291 softpipe->tgsi.samplers_list[PIPE_SHADER_VERTEX]); in softpipe_create_context()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 366 debug_assert(shader_type == PIPE_SHADER_VERTEX || in draw_set_mapped_constant_buffer() 371 case PIPE_SHADER_VERTEX: in draw_set_mapped_constant_buffer() 588 if (shader == PIPE_SHADER_VERTEX) { in draw_texture_samplers() 793 if (draw->llvm && shader_stage == PIPE_SHADER_VERTEX) in draw_set_samplers() 808 if (shader_stage == PIPE_SHADER_VERTEX) { in draw_set_mapped_texture() 827 case PIPE_SHADER_VERTEX: in draw_get_shader_param_no_llvm() 846 case PIPE_SHADER_VERTEX: in draw_get_shader_param()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_atom_sampler.c | 266 PIPE_SHADER_VERTEX, in update_samplers() 269 st->state.samplers[PIPE_SHADER_VERTEX], in update_samplers() 270 &st->state.num_samplers[PIPE_SHADER_VERTEX]); in update_samplers()
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D | st_atom_constbuf.c | 59 assert(shader_type == PIPE_SHADER_VERTEX || in st_upload_constants() 121 st_upload_constants( st, params, PIPE_SHADER_VERTEX ); in update_vs_constants()
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D | st_draw_feedback.c | 241 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, in st_feedback_draw_vbo() 242 st->state.constants[PIPE_SHADER_VERTEX].ptr, in st_feedback_draw_vbo() 243 st->state.constants[PIPE_SHADER_VERTEX].size); in st_feedback_draw_vbo()
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D | st_atom_texture.c | 319 PIPE_SHADER_VERTEX, in update_vertex_textures() 322 st->state.sampler_views[PIPE_SHADER_VERTEX], in update_vertex_textures() 323 &st->state.num_sampler_views[PIPE_SHADER_VERTEX]); in update_vertex_textures()
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D | st_extensions.c | 98 = _min(screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in st_init_limits() 173 case PIPE_SHADER_VERTEX: in st_init_limits() 580 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX, in st_init_extensions()
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/external/mesa3d/src/gallium/drivers/rbug/ |
D | rbug_context.c | 70 (void *) rb_pipe->draw_rule.shader[PIPE_SHADER_VERTEX], in rbug_draw_block_locked() 71 (void *) rb_pipe->curr.shader[PIPE_SHADER_VERTEX], in rbug_draw_block_locked() 127 … !(rb_pipe->curr.shader[PIPE_SHADER_VERTEX] && rb_pipe->curr.shader[PIPE_SHADER_VERTEX]->disabled)) in rbug_draw_vbo() 469 rb_pipe->curr.shader[PIPE_SHADER_VERTEX] = rbug_shader(_vs); in rbug_bind_vs_state() 755 case PIPE_SHADER_VERTEX: in rbug_set_sampler_views() 773 rbug_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views); in rbug_set_vertex_sampler_views()
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D | rbug_core.c | 349 …VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADE… in rbug_context_info() 469 rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex); in rbug_context_draw_rule() 669 ….shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace() 691 ….shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) in rbug_shader_replace()
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/external/mesa3d/src/gallium/state_trackers/xa/ |
D | xa_tgsi.c | 603 } else if (processor == PIPE_SHADER_VERTEX) { in cache_destroy() 614 cache_destroy(sc->r->cso, sc->vs_hash, PIPE_SHADER_VERTEX); in xa_shaders_destroy() 629 if (type == PIPE_SHADER_VERTEX) in shader_from_cache() 646 vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, in xa_shaders_get()
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/external/mesa3d/src/gallium/state_trackers/xorg/ |
D | xorg_exa_tgsi.c | 630 } else if (processor == PIPE_SHADER_VERTEX) { in cache_destroy() 641 PIPE_SHADER_VERTEX); in xorg_shaders_destroy() 659 if (type == PIPE_SHADER_VERTEX) in shader_from_cache() 677 vs = shader_from_cache(sc->r->pipe, PIPE_SHADER_VERTEX, in xorg_shaders_get()
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/external/mesa3d/src/gallium/drivers/trace/ |
D | tr_context.c | 304 case PIPE_SHADER_VERTEX: in trace_context_bind_sampler_states() 322 case PIPE_SHADER_VERTEX: in trace_context_bind_sampler_states() 354 trace_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in trace_context_bind_vertex_sampler_states() 1013 case PIPE_SHADER_VERTEX: in trace_context_set_sampler_views() 1032 case PIPE_SHADER_VERTEX: in trace_context_set_sampler_views() 1063 trace_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, views); in trace_context_set_vertex_sampler_views()
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/external/mesa3d/src/gallium/drivers/nv50/ |
D | nv50_program.c | 238 case PIPE_SHADER_VERTEX: in nv50_program_assign_varying_slots() 307 const uint8_t map_undef = (prog->type == PIPE_SHADER_VERTEX) ? 0x40 : 0x80; in nv50_program_translate() 381 case PIPE_SHADER_VERTEX: heap = nv50->screen->vp_code_heap; break; in nv50_program_upload_code()
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/external/mesa3d/src/gallium/drivers/identity/ |
D | id_context.c | 175 case PIPE_SHADER_VERTEX: in identity_bind_sampler_states() 203 identity_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in identity_bind_vertex_sampler_states() 536 case PIPE_SHADER_VERTEX: in identity_set_sampler_views() 563 identity_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, 0, num, _views); in identity_set_vertex_sampler_views()
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/external/mesa3d/src/gallium/drivers/galahad/ |
D | glhd_context.c | 201 case PIPE_SHADER_VERTEX: in galahad_context_bind_sampler_states() 217 galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX, in galahad_context_bind_vertex_sampler_states() 592 case PIPE_SHADER_VERTEX: in galahad_context_set_sampler_views() 608 galahad_context_set_sampler_views(_pipe, PIPE_SHADER_VERTEX, in galahad_context_set_vertex_sampler_views()
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