/external/deqp/modules/gles31/functional/ |
D | es31fShaderSharedVarTests.cpp | 393 …hild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 394 …ild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(6… in init() 395 …ild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 396 …ild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 397 …ld(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 398 …ld(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 399 …ild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init() 401 …ld(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1… in init() 402 …d(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(6… in init() 403 …d(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1… in init() [all …]
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D | es31fSSBOLayoutTests.cpp | 298 …sion precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP }; in generateType() 364 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First mem… in init() 366 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init() 397 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init() 399 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init() 432 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in init() 434 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init() 444 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE)); in init() 472 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in init() 474 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init() [all …]
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D | es31fShaderPackingFunctionTests.cpp | 156 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case() 166 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 258 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 259 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 347 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case() 357 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 449 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 450 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case() 537 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case() [all …]
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D | es31fShaderCommonFunctionTests.cpp | 131 return precision == glu::PRECISION_HIGHP; in supportsSignedZero() 194 if (precision == glu::PRECISION_HIGHP) in makeFloatRepresentable() 741 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare() 843 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare() 908 if (precision == glu::PRECISION_HIGHP) in compare() 991 if (precision == glu::PRECISION_HIGHP) in compare() 1040 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase() 1111 …: CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_… in BitsToFloatCase() 1117 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase() 1118 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase() [all …]
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D | es31fShaderAtomicOpTests.cpp | 351 case glu::PRECISION_HIGHP: return 32; in getPrecisionNumIntegerBits() 578 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in ShaderAtomicAndCase() 590 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs() 608 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify() 663 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs() 679 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify() 752 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify()
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D | es31fOpaqueTypeIndexingTests.cpp | 407 spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP))); in getShaderSpec() 432 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec() 441 spec->outputs.push_back(Symbol(varName, VarType(outType, PRECISION_HIGHP))); in getShaderSpec() 810 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec() 819 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP))); in getShaderSpec() 1037 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec() 1046 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP))); in getShaderSpec()
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D | es31fTextureFormatTests.cpp | 111 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureCubeArrayFormatCase() 125 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureCubeArrayFormatCase() 274 …derer (renderCtx, ctx.getTestContext().getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureBufferFormatCase()
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D | es31fProgramInterfaceQueryTests.cpp | 527 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision() 529 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision() 531 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision() 533 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision() 1697 …ack(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), "precedingM… in init() 1701 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), glu::VarTyp… in init() 1703 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), 2), "preced… in init() 1726 …ack(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), "blockMembe… in init() 1731 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), 3), "blockM… in init() 1737 …tructPtr->addMember("structMemberBasic", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init() [all …]
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D | es31fShaderIntegerFunctionTests.cpp | 744 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); in getInputValues() 873 m_spec.outputs.push_back(Symbol("result", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitfieldReverseCase() 1130 for (int prec = glu::PRECISION_LOWP; prec <= glu::PRECISION_HIGHP; prec++) in addFunctionCases() 1132 if (prec != glu::PRECISION_HIGHP && !allPrec) in addFunctionCases()
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/external/deqp/external/vulkancts/modules/vulkan/ssbo/ |
D | vktSSBOLayoutTests.cpp | 285 …sion precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP }; in generateType() 351 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First mem… in BlockSingleStructCase() 353 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in BlockSingleStructCase() 382 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleStructArrayCase() 384 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in BlockSingleStructArrayCase() 415 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in BlockSingleNestedStructCase() 417 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleNestedStructCase() 427 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE)); in BlockSingleNestedStructCase() 453 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in BlockSingleNestedStructArrayCase() 455 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleNestedStructArrayCase() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderPackingFunctionTests.cpp | 152 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case() 162 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 254 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 255 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 343 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case() 353 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 445 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 446 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case() 533 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case() [all …]
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D | es3fShaderPrecisionTests.cpp | 317 const int mantissaBits = m_precision == glu::PRECISION_HIGHP ? 23 : 10; in compare() 325 const int roundingUlpError = m_precision == glu::PRECISION_HIGHP ? 1 : 3; in compare() 886 { "highp_add", "in0 + in1", add<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F }, in init() 887 { "highp_sub", "in0 - in1", sub<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F }, in init() 888 …{ "highp_mul", "in0 * in1", mul<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5… in init() 889 …{ "highp_div", "in0 / in1", div<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5… in init() 908 { "highp_add", "in0 + in1", add<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init() 909 { "highp_sub", "in0 - in1", sub<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init() 910 { "highp_mul", "in0 * in1", mul<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init() 911 …{ "highp_div", "in0 / in1", div<int>, glu::PRECISION_HIGHP, 32, fullRange32I, IVec2(-10000, -1… in init() [all …]
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D | es3fShaderCommonFunctionTests.cpp | 127 return precision == glu::PRECISION_HIGHP; in supportsSignedZero() 663 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare() 765 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare() 830 if (precision == glu::PRECISION_HIGHP) in compare() 911 if (precision == glu::PRECISION_HIGHP) in compare() 957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase() 1028 …: CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_… in BitsToFloatCase() 1034 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase() 1035 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase() 1115 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare() [all …]
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D | es3fTextureFormatTests.cpp | 99 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFormatCase() 111 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFormatCase() 260 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFormatCase() 274 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFormatCase() 456 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DArrayFormatCase() 470 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DArrayFormatCase() 608 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture3DFormatCase() 622 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture3DFormatCase() 773 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Compressed2DFormatCase() 914 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in CompressedCubeFormatCase() [all …]
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D | es3fShaderDerivateTests.cpp | 226 case glu::PRECISION_HIGHP: return 23; in getNumMantissaBits() 239 case glu::PRECISION_HIGHP: return -126; in getMinExponent() 889 m_precision = glu::PRECISION_HIGHP; in ConstantDerivateCase() 975 …fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precis… in init() 999 case glu::PRECISION_HIGHP: in init() 1164 m_coordPrecision = glu::PRECISION_HIGHP; in TextureDerivateCase() 1197 …fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precis… in init() 1231 case glu::PRECISION_HIGHP: in init() 1254 …m_texture = new glu::Texture2D(m_context.getRenderContext(), m_precision == glu::PRECISION_HIGHP ?… in init()
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D | es3fTransformFeedbackTests.cpp | 442 …back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride… in computeInputLayout() 447 …attributes.push_back(Attribute("a_pointSize", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP),… in computeInputLayout() 555 case glu::PRECISION_HIGHP: *comp = rnd.getFloat(-1e5f, 1e5f); break; in genAttributeData() 567 case glu::PRECISION_HIGHP: *comp = (int)rnd.getUint32(); break; in genAttributeData() 579 case glu::PRECISION_HIGHP: *comp = rnd.getUint32(); break; in genAttributeData() 748 case glu::PRECISION_HIGHP: isEqual = de::abs((int)inVal - (int)outVal) < 2; break; in compareTransformFeedbackOutput() 1432 glu::PRECISION_HIGHP in init() 1602 glu::PRECISION_HIGHP in init()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderPackingFunctionTests.cpp | 180 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 274 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case() 378 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 379 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case() 405 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate() 499 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case() 604 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 605 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case() 726 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case() 727 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case() [all …]
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D | vktShaderCommonFunctionTests.cpp | 135 return precision == glu::PRECISION_HIGHP; in supportsSignedZero() 198 if (precision == glu::PRECISION_HIGHP) in makeFloatRepresentable() 429 for (int prec = glu::PRECISION_MEDIUMP; prec <= glu::PRECISION_HIGHP; prec++) in addFunctionCases() 857 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare() 973 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare() 1049 if (precision == glu::PRECISION_HIGHP) in compare() 1147 if (precision == glu::PRECISION_HIGHP) in compare() 1272 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase() 1367 …: CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c… in BitsToFloatCase() 1373 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase() [all …]
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D | vktOpaqueTypeIndexingTests.cpp | 748 m_shaderSpec.inputs.push_back(Symbol(coordsName, glu::VarType(coordType, glu::PRECISION_HIGHP))); in createShaderSpec() 764 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec() 773 m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(outType, glu::PRECISION_HIGHP))); in createShaderSpec() 1012 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec() 1021 …m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))… in createShaderSpec() 1292 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec() 1301 …m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))… in createShaderSpec()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aVaryingInterpolationTests.cpp | 200 …if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupp… in iterate() 295 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP); in init() 317 …"full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP }, in init() 320 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++) in init()
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D | es3aTextureFilteringTests.cpp | 93 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFilteringCase() 109 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP) in Texture2DFilteringCase() 349 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFilteringCase() 366 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFilteringCase()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aVaryingInterpolationTests.cpp | 193 …if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupp… in iterate() 288 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP); in init() 310 …"full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP }, in init() 313 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++) in init()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader() 200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader() 315 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() 324 const glu::VarType intType (intBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() 334 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl() 436 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 88 PRECISION_HIGHP, enumerator
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 100 ? glu::PRECISION_HIGHP : glu::PRECISION_MEDIUMP; in init()
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