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Searched refs:PRECISION_HIGHP (Results 1 – 25 of 58) sorted by relevance

123

/external/deqp/modules/gles31/functional/
Des31fShaderSharedVarTests.cpp393 …hild(new SharedBasicVarCase(m_context, "float_1_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
394 …ild(new SharedBasicVarCase(m_context, "float_64_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(6… in init()
395 …ild(new SharedBasicVarCase(m_context, "float_1_64_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
396 …ild(new SharedBasicVarCase(m_context, "float_1_1_64", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
397 …ld(new SharedBasicVarCase(m_context, "float_128_1_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
398 …ld(new SharedBasicVarCase(m_context, "float_1_128_1", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
399 …ild(new SharedBasicVarCase(m_context, "float_13_2_4", TYPE_FLOAT, PRECISION_HIGHP, tcu::UVec3(1… in init()
401 …ld(new SharedBasicVarCase(m_context, "vec4_1_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1… in init()
402 …d(new SharedBasicVarCase(m_context, "vec4_64_1_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(6… in init()
403 …d(new SharedBasicVarCase(m_context, "vec4_1_64_1", TYPE_FLOAT_VEC4, PRECISION_HIGHP, tcu::UVec3(1… in init()
[all …]
Des31fSSBOLayoutTests.cpp298 …sion precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP }; in generateType()
364 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First mem… in init()
366 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init()
397 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init()
399 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init()
432 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in init()
434 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init()
444 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE)); in init()
472 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in init()
474 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in init()
[all …]
Des31fShaderPackingFunctionTests.cpp156 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case()
166 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
258 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
259 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
347 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case()
357 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
449 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
450 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
536 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
537 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
[all …]
Des31fShaderCommonFunctionTests.cpp131 return precision == glu::PRECISION_HIGHP; in supportsSignedZero()
194 if (precision == glu::PRECISION_HIGHP) in makeFloatRepresentable()
741 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare()
843 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare()
908 if (precision == glu::PRECISION_HIGHP) in compare()
991 if (precision == glu::PRECISION_HIGHP) in compare()
1040 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase()
1111 …: CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_… in BitsToFloatCase()
1117 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
1118 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
[all …]
Des31fShaderAtomicOpTests.cpp351 case glu::PRECISION_HIGHP: return 32; in getPrecisionNumIntegerBits()
578 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in ShaderAtomicAndCase()
590 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs()
608 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify()
663 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in getInputs()
679 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify()
752 const int numBits = m_precision == PRECISION_HIGHP ? 32 : in verify()
Des31fOpaqueTypeIndexingTests.cpp407 spec->inputs.push_back(Symbol(coordsName, VarType(coordType, PRECISION_HIGHP))); in getShaderSpec()
432 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec()
441 spec->outputs.push_back(Symbol(varName, VarType(outType, PRECISION_HIGHP))); in getShaderSpec()
810 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec()
819 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP))); in getShaderSpec()
1037 spec->inputs.push_back(Symbol(varName, VarType(TYPE_INT, PRECISION_HIGHP))); in getShaderSpec()
1046 spec->outputs.push_back(Symbol(varName, VarType(TYPE_UINT, PRECISION_HIGHP))); in getShaderSpec()
Des31fTextureFormatTests.cpp111 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureCubeArrayFormatCase()
125 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureCubeArrayFormatCase()
274 …derer (renderCtx, ctx.getTestContext().getLog(), glu::GLSL_VERSION_310_ES, glu::PRECISION_HIGHP) in TextureBufferFormatCase()
Des31fProgramInterfaceQueryTests.cpp527 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision()
529 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision()
531 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision()
533 return glu::PRECISION_HIGHP; in getDataTypeDefaultPrecision()
1697 …ack(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), "precedingM… in init()
1701 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), glu::VarTyp… in init()
1703 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), 2), "preced… in init()
1726 …ack(glu::VariableDeclaration(glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), "blockMembe… in init()
1731 …:VariableDeclaration(glu::VarType(glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP), 3), "blockM… in init()
1737 …tructPtr->addMember("structMemberBasic", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in init()
[all …]
Des31fShaderIntegerFunctionTests.cpp744 const bool ignoreSign = precision != glu::PRECISION_HIGHP && glu::isDataTypeIntOrIVec(type); in getInputValues()
873 m_spec.outputs.push_back(Symbol("result", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitfieldReverseCase()
1130 for (int prec = glu::PRECISION_LOWP; prec <= glu::PRECISION_HIGHP; prec++) in addFunctionCases()
1132 if (prec != glu::PRECISION_HIGHP && !allPrec) in addFunctionCases()
/external/deqp/external/vulkancts/modules/vulkan/ssbo/
DvktSSBOLayoutTests.cpp285 …sion precisionCandidates[] = { glu::PRECISION_LOWP, glu::PRECISION_MEDIUMP, glu::PRECISION_HIGHP }; in generateType()
351 …typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] First mem… in BlockSingleStructCase()
353 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in BlockSingleStructCase()
382 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleStructArrayCase()
384 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); in BlockSingleStructArrayCase()
415 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in BlockSingleNestedStructCase()
417 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleNestedStructCase()
427 block.addMember(BufferVar("u", VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP), ACCESS_WRITE)); in BlockSingleNestedStructCase()
453 typeS.addMember("a", VarType(glu::TYPE_INT_VEC3, glu::PRECISION_HIGHP)); in BlockSingleNestedStructArrayCase()
455 typeS.addMember("c", VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP)); // \todo [pyry] UNUSED in BlockSingleNestedStructArrayCase()
[all …]
/external/deqp/modules/gles3/functional/
Des3fShaderPackingFunctionTests.cpp152 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case()
162 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
254 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
255 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
343 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case()
353 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
445 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
446 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
532 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
533 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
[all …]
Des3fShaderPrecisionTests.cpp317 const int mantissaBits = m_precision == glu::PRECISION_HIGHP ? 23 : 10; in compare()
325 const int roundingUlpError = m_precision == glu::PRECISION_HIGHP ? 1 : 3; in compare()
886 { "highp_add", "in0 + in1", add<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F }, in init()
887 { "highp_sub", "in0 - in1", sub<double>, glu::PRECISION_HIGHP, fullRange32F, fullRange32F }, in init()
888 …{ "highp_mul", "in0 * in1", mul<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5… in init()
889 …{ "highp_div", "in0 / in1", div<double>, glu::PRECISION_HIGHP, Vec2(-1e5f, 1e5f), Vec2(-1e5f, 1e5… in init()
908 { "highp_add", "in0 + in1", add<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init()
909 { "highp_sub", "in0 - in1", sub<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init()
910 { "highp_mul", "in0 * in1", mul<int>, glu::PRECISION_HIGHP, 32, fullRange32I, fullRange32I }, in init()
911 …{ "highp_div", "in0 / in1", div<int>, glu::PRECISION_HIGHP, 32, fullRange32I, IVec2(-10000, -1… in init()
[all …]
Des3fShaderCommonFunctionTests.cpp127 return precision == glu::PRECISION_HIGHP; in supportsSignedZero()
663 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare()
765 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare()
830 if (precision == glu::PRECISION_HIGHP) in compare()
911 if (precision == glu::PRECISION_HIGHP) in compare()
957 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase()
1028 …: CommonFunctionCase(context, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c_… in BitsToFloatCase()
1034 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
1035 m_spec.outputs.push_back(Symbol("out0", glu::VarType(floatType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
1115 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare()
[all …]
Des3fTextureFormatTests.cpp99 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFormatCase()
111 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFormatCase()
260 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFormatCase()
274 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFormatCase()
456 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DArrayFormatCase()
470 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DArrayFormatCase()
608 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture3DFormatCase()
622 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture3DFormatCase()
773 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Compressed2DFormatCase()
914 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in CompressedCubeFormatCase()
[all …]
Des3fShaderDerivateTests.cpp226 case glu::PRECISION_HIGHP: return 23; in getNumMantissaBits()
239 case glu::PRECISION_HIGHP: return -126; in getMinExponent()
889 m_precision = glu::PRECISION_HIGHP; in ConstantDerivateCase()
975 …fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precis… in init()
999 case glu::PRECISION_HIGHP: in init()
1164 m_coordPrecision = glu::PRECISION_HIGHP; in TextureDerivateCase()
1197 …fragmentParams["OUTPUT_PREC"] = glu::getPrecisionName(packToInt ? glu::PRECISION_HIGHP : m_precis… in init()
1231 case glu::PRECISION_HIGHP: in init()
1254 …m_texture = new glu::Texture2D(m_context.getRenderContext(), m_precision == glu::PRECISION_HIGHP ?… in init()
Des3fTransformFeedbackTests.cpp442 …back(Attribute("a_position", glu::VarType(glu::TYPE_FLOAT_VEC4, glu::PRECISION_HIGHP), inputStride… in computeInputLayout()
447 …attributes.push_back(Attribute("a_pointSize", glu::VarType(glu::TYPE_FLOAT, glu::PRECISION_HIGHP),… in computeInputLayout()
555 case glu::PRECISION_HIGHP: *comp = rnd.getFloat(-1e5f, 1e5f); break; in genAttributeData()
567 case glu::PRECISION_HIGHP: *comp = (int)rnd.getUint32(); break; in genAttributeData()
579 case glu::PRECISION_HIGHP: *comp = rnd.getUint32(); break; in genAttributeData()
748 case glu::PRECISION_HIGHP: isEqual = de::abs((int)inVal - (int)outVal) < 2; break; in compareTransformFeedbackOutput()
1432 glu::PRECISION_HIGHP in init()
1602 glu::PRECISION_HIGHP in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderPackingFunctionTests.cpp180 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
274 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackSnorm2x16Case()
378 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
379 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackSnorm2x16Case()
405 const int maxDiff = m_precision == glu::PRECISION_HIGHP ? 1 : // Rounding only. in iterate()
499 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackUnorm2x16Case()
604 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
605 …m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in UnpackUnorm2x16Case()
726 m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
727 m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))); in PackHalf2x16Case()
[all …]
DvktShaderCommonFunctionTests.cpp135 return precision == glu::PRECISION_HIGHP; in supportsSignedZero()
198 if (precision == glu::PRECISION_HIGHP) in makeFloatRepresentable()
429 for (int prec = glu::PRECISION_MEDIUMP; prec <= glu::PRECISION_HIGHP; prec++) in addFunctionCases()
857 if (precision == glu::PRECISION_HIGHP || precision == glu::PRECISION_MEDIUMP) in compare()
973 const int bitsLost = precision != glu::PRECISION_HIGHP ? numBitsLostInOp(in0, refOut0) : 0; in compare()
1049 if (precision == glu::PRECISION_HIGHP) in compare()
1147 if (precision == glu::PRECISION_HIGHP) in compare()
1272 m_spec.outputs.push_back(Symbol("out0", glu::VarType(intType, glu::PRECISION_HIGHP))); in FloatBitsToUintIntCase()
1367 …: CommonFunctionCase (testCtx, getCommonFuncCaseName(baseType, glu::PRECISION_HIGHP, shaderType).c… in BitsToFloatCase()
1373 m_spec.inputs.push_back(Symbol("in0", glu::VarType(baseType, glu::PRECISION_HIGHP))); in BitsToFloatCase()
[all …]
DvktOpaqueTypeIndexingTests.cpp748 m_shaderSpec.inputs.push_back(Symbol(coordsName, glu::VarType(coordType, glu::PRECISION_HIGHP))); in createShaderSpec()
764 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec()
773 m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(outType, glu::PRECISION_HIGHP))); in createShaderSpec()
1012 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec()
1021 …m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))… in createShaderSpec()
1292 … m_shaderSpec.inputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_INT, glu::PRECISION_HIGHP))); in createShaderSpec()
1301 …m_shaderSpec.outputs.push_back(Symbol(varName, glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP))… in createShaderSpec()
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp200 …if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupp… in iterate()
295 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP); in init()
317 …"full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP }, in init()
320 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++) in init()
Des3aTextureFilteringTests.cpp93 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in Texture2DFilteringCase()
109 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP) in Texture2DFilteringCase()
349 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFilteringCase()
366 , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) in TextureCubeFilteringCase()
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp193 …if (m_precision == glu::PRECISION_HIGHP && !m_context.getContextInfo().isFragmentHighPrecisionSupp… in iterate()
288 DE_STATIC_ASSERT(glu::PRECISION_MEDIUMP+1 == glu::PRECISION_HIGHP); in init()
310 …"full_highp", Vec3(minF32, minF32, minF32), Vec3(maxF32, maxF32, maxF32), glu::PRECISION_HIGHP }, in init()
313 for (int precision = glu::PRECISION_LOWP; precision <= glu::PRECISION_HIGHP; precision++) in init()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp121 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateVertexShader()
200 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generateGeometryShader()
315 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl()
324 const glu::VarType intType (intBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl()
334 const glu::VarType uintType (uintBasicType, glu::PRECISION_HIGHP); in generateFragShaderOutputDecl()
436 const glu::VarType intType (intBaseType, glu::PRECISION_HIGHP); in generatePassthroughFragmentShader()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp88 PRECISION_HIGHP, enumerator
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp100 ? glu::PRECISION_HIGHP : glu::PRECISION_MEDIUMP; in init()

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