Searched refs:ParallelArray (Results 1 – 20 of 20) sorted by relevance
4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel;
3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel;
6 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor;7 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelInitializer;8 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;38 public ParallelArray particles;154 particles = new ParallelArray(maxParticleCount); in allocateChannels()
15 public class ParallelArray { class161 public ParallelArray(int capacity){ in ParallelArray() method in ParallelArray
3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel;
3 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ChannelDescriptor;4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
4 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
7 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.ObjectChannel;
5 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
17 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;
16 import com.badlogic.gdx.graphics.g3d.particles.ParallelArray.FloatChannel;