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Searched refs:Rotate (Results 1 – 25 of 90) sorted by relevance

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/external/vulkan-validation-layers/libs/glm/gtx/
Drotate_normalized_axis.inl52 detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null); local
53 Rotate[0][0] = c + temp[0] * axis[0];
54 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
55 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
57 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
58 Rotate[1][1] = c + temp[1] * axis[1];
59 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
61 Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
62 Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
63 Rotate[2][2] = c + temp[2] * axis[2];
[all …]
/external/vulkan-validation-layers/libs/glm/gtc/
Dmatrix_transform.inl67 detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null); local
68 Rotate[0][0] = c + temp[0] * axis[0];
69 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
70 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
72 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
73 Rotate[1][1] = c + temp[1] * axis[1];
74 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
76 Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
77 Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
78 Rotate[2][2] = c + temp[2] * axis[2];
[all …]
/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/
DPerspectiveCamController.java33 Rotate, Translate, Zoom, None enumConstant
46 mode = TransformMode.Rotate; in touchDown()
76 if (mode == TransformMode.Rotate) { in touchDragged()
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) in func()
93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); in func()
94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); in func()
Dintrinsic_matrix.inl1010 //Rotate[0][0] = c + temp[0] * axis[0];
1011 //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2];
1012 //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1];
1022 //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2];
1023 //Rotate[1][1] = c + temp[1] * axis[1];
1024 //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0];
1034 //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1];
1035 //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0];
1036 //Rotate[2][2] = c + temp[2] * axis[2];
1053 //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
[all …]
/external/llvm/lib/Target/SystemZ/
DSystemZISelDAGToDAG.cpp121 Rotate(0) {} in RxSBGOperands()
129 unsigned Rotate; member
722 if (RxSBG.Rotate != 0) in refineRxSBGMask()
723 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate)); in refineRxSBGMask()
735 if (RxSBG.Rotate != 0) in maskMatters()
736 Mask = ((Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate))); in maskMatters()
800 RxSBG.Rotate = (RxSBG.Rotate + CountNode->getZExtValue()) & 63; in expandRxSBG()
854 RxSBG.Rotate = (RxSBG.Rotate + Count) & 63; in expandRxSBG()
882 RxSBG.Rotate = (RxSBG.Rotate - Count) & 63; in expandRxSBG()
945 if (RISBG.Rotate == 0 && (RISBG.Mask == 0xff || RISBG.Mask == 0xffff)) { in tryRISBGZero()
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/external/libyuv/files/docs/
Drotation.md26 Rotate by 90 degrees to 360 x 640.<br>
53 Rotate by 180 can be done in place, but 90 and 270 can not.
64 // Rotate a plane by 0, 90, 180, or 270.
78 Rotate by 90, or any angle, can be achieved using ARGBAffine.
/external/pdfium/xfa/src/fdp/src/fde/
Dfde_object.h96 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix()
121 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix()
161 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix()
193 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix()
/external/pdfium/core/src/fpdftext/
Dtext_int.h85 FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) override;
86 FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) override;
103 FX_BOOL GetBaselineRotate(int start, int end, int& Rotate);
Dfpdf_text_int.cpp603 FX_BOOL CPDF_TextPage::GetBaselineRotate(int start, int end, int& Rotate) { in GetBaselineRotate() argument
624 Rotate = 90; in GetBaselineRotate()
626 Rotate = 270; in GetBaselineRotate()
628 Rotate = 0; in GetBaselineRotate()
632 Rotate = (int)(a * 180 / FX_PI + 0.5); in GetBaselineRotate()
634 if (Rotate < 0) { in GetBaselineRotate()
635 Rotate = -Rotate; in GetBaselineRotate()
636 } else if (Rotate > 0) { in GetBaselineRotate()
637 Rotate = 360 - Rotate; in GetBaselineRotate()
643 int& Rotate) { in GetBaselineRotate() argument
[all …]
/external/pdfium/core/include/fpdftext/
Dfpdf_text.h125 virtual FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) = 0;
127 virtual FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) = 0;
/external/ImageMagick/PerlMagick/demo/
Dbutton.pl10 $q->Rotate(-90);
/external/skia/experimental/SkV8Example/
DDrawingMethods.cpp45 void DrawingMethods::Rotate(const v8::FunctionCallbackInfo<v8::Value>& args) { in Rotate() function in DrawingMethods
167 ADD_METHOD("rotate", Rotate); in addAttributesAndMethods()
DDrawingMethods.h50 static void Rotate(const v8::FunctionCallbackInfo<v8::Value>& args);
/external/dng_sdk/source/
Ddng_simple_image.h61 virtual void Rotate (const dng_orientation &orientation);
Ddng_simple_image.cpp104 void dng_simple_image::Rotate (const dng_orientation &orientation) in Rotate() function in dng_simple_image
Ddng_image.h276 virtual void Rotate (const dng_orientation &orientation);
/external/libyuv/files/
DREADME.md6 * Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
/external/opencv3/modules/viz/src/vtk/
DvtkVizInteractorStyle.hpp77 virtual void Rotate();
/external/skia/src/animator/
DSkMatrixParts.h39 DECLARE_MEMBER_INFO(Rotate);
/external/pdfium/xfa/src/fwl/src/lightwidget/
Dpicturebox.cpp111 matrix.Rotate(m_fRotation); in GetMatrix()
/external/opencv3/doc/tutorials/viz/widget_pose/
Dwidget_pose.markdown50 /// Rotate around (1,1,1)
/external/skia/site/user/sample/
Dsampleapp.md25 r | Rotate the current slide
/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/
Dparticles.vertex.glsl61 //Rotate around look
/external/llvm/lib/Target/Hexagon/
DHexagonIntrinsicsV4.td179 // Rotate and reduce bytes
184 // Rotate and reduce bytes with accumulation

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