/external/vulkan-validation-layers/libs/glm/gtx/ |
D | rotate_normalized_axis.inl | 52 detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null); local 53 Rotate[0][0] = c + temp[0] * axis[0]; 54 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; 55 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; 57 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; 58 Rotate[1][1] = c + temp[1] * axis[1]; 59 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; 61 Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; 62 Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; 63 Rotate[2][2] = c + temp[2] * axis[2]; [all …]
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/external/vulkan-validation-layers/libs/glm/gtc/ |
D | matrix_transform.inl | 67 detail::tmat4x4<T, P> Rotate(detail::tmat4x4<T, P>::_null); local 68 Rotate[0][0] = c + temp[0] * axis[0]; 69 Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; 70 Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; 72 Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; 73 Rotate[1][1] = c + temp[1] * axis[1]; 74 Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; 76 Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; 77 Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; 78 Rotate[2][2] = c + temp[2] * axis[2]; [all …]
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/external/libgdx/tests/gdx-tests/src/com/badlogic/gdx/tests/utils/ |
D | PerspectiveCamController.java | 33 Rotate, Translate, Zoom, None enumConstant 46 mode = TransformMode.Rotate; in touchDown() 76 if (mode == TransformMode.Rotate) { in touchDragged()
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/external/vulkan-validation-layers/libs/glm/detail/ |
D | dummy.cpp | 89 void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate) in func() 93 glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f)); in func() 94 glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f)); in func()
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D | intrinsic_matrix.inl | 1010 //Rotate[0][0] = c + temp[0] * axis[0]; 1011 //Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; 1012 //Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; 1022 //Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; 1023 //Rotate[1][1] = c + temp[1] * axis[1]; 1024 //Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; 1034 //Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; 1035 //Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; 1036 //Rotate[2][2] = c + temp[2] * axis[2]; 1053 //Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; [all …]
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/external/llvm/lib/Target/SystemZ/ |
D | SystemZISelDAGToDAG.cpp | 121 Rotate(0) {} in RxSBGOperands() 129 unsigned Rotate; member 722 if (RxSBG.Rotate != 0) in refineRxSBGMask() 723 Mask = (Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate)); in refineRxSBGMask() 735 if (RxSBG.Rotate != 0) in maskMatters() 736 Mask = ((Mask << RxSBG.Rotate) | (Mask >> (64 - RxSBG.Rotate))); in maskMatters() 800 RxSBG.Rotate = (RxSBG.Rotate + CountNode->getZExtValue()) & 63; in expandRxSBG() 854 RxSBG.Rotate = (RxSBG.Rotate + Count) & 63; in expandRxSBG() 882 RxSBG.Rotate = (RxSBG.Rotate - Count) & 63; in expandRxSBG() 945 if (RISBG.Rotate == 0 && (RISBG.Mask == 0xff || RISBG.Mask == 0xffff)) { in tryRISBGZero() [all …]
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/external/libyuv/files/docs/ |
D | rotation.md | 26 Rotate by 90 degrees to 360 x 640.<br> 53 Rotate by 180 can be done in place, but 90 and 270 can not. 64 // Rotate a plane by 0, 90, 180, or 270. 78 Rotate by 90, or any angle, can be achieved using ARGBAffine.
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/external/pdfium/xfa/src/fdp/src/fde/ |
D | fde_object.h | 96 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix() 121 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix() 161 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix() 193 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } in RotateMatrix()
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/external/pdfium/core/src/fpdftext/ |
D | text_int.h | 85 FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) override; 86 FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) override; 103 FX_BOOL GetBaselineRotate(int start, int end, int& Rotate);
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D | fpdf_text_int.cpp | 603 FX_BOOL CPDF_TextPage::GetBaselineRotate(int start, int end, int& Rotate) { in GetBaselineRotate() argument 624 Rotate = 90; in GetBaselineRotate() 626 Rotate = 270; in GetBaselineRotate() 628 Rotate = 0; in GetBaselineRotate() 632 Rotate = (int)(a * 180 / FX_PI + 0.5); in GetBaselineRotate() 634 if (Rotate < 0) { in GetBaselineRotate() 635 Rotate = -Rotate; in GetBaselineRotate() 636 } else if (Rotate > 0) { in GetBaselineRotate() 637 Rotate = 360 - Rotate; in GetBaselineRotate() 643 int& Rotate) { in GetBaselineRotate() argument [all …]
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/external/pdfium/core/include/fpdftext/ |
D | fpdf_text.h | 125 virtual FX_BOOL GetBaselineRotate(int rectIndex, int& Rotate) = 0; 127 virtual FX_BOOL GetBaselineRotate(const CFX_FloatRect& rect, int& Rotate) = 0;
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/external/ImageMagick/PerlMagick/demo/ |
D | button.pl | 10 $q->Rotate(-90);
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/external/skia/experimental/SkV8Example/ |
D | DrawingMethods.cpp | 45 void DrawingMethods::Rotate(const v8::FunctionCallbackInfo<v8::Value>& args) { in Rotate() function in DrawingMethods 167 ADD_METHOD("rotate", Rotate); in addAttributesAndMethods()
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D | DrawingMethods.h | 50 static void Rotate(const v8::FunctionCallbackInfo<v8::Value>& args);
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/external/dng_sdk/source/ |
D | dng_simple_image.h | 61 virtual void Rotate (const dng_orientation &orientation);
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D | dng_simple_image.cpp | 104 void dng_simple_image::Rotate (const dng_orientation &orientation) in Rotate() function in dng_simple_image
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D | dng_image.h | 276 virtual void Rotate (const dng_orientation &orientation);
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/external/libyuv/files/ |
D | README.md | 6 * Rotate by 90/180/270 degrees to adjust for mobile devices in portrait mode.
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/external/opencv3/modules/viz/src/vtk/ |
D | vtkVizInteractorStyle.hpp | 77 virtual void Rotate();
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/external/skia/src/animator/ |
D | SkMatrixParts.h | 39 DECLARE_MEMBER_INFO(Rotate);
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/external/pdfium/xfa/src/fwl/src/lightwidget/ |
D | picturebox.cpp | 111 matrix.Rotate(m_fRotation); in GetMatrix()
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/external/opencv3/doc/tutorials/viz/widget_pose/ |
D | widget_pose.markdown | 50 /// Rotate around (1,1,1)
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/external/skia/site/user/sample/ |
D | sampleapp.md | 25 r | Rotate the current slide
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/external/libgdx/gdx/src/com/badlogic/gdx/graphics/g3d/particles/ |
D | particles.vertex.glsl | 61 //Rotate around look
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/external/llvm/lib/Target/Hexagon/ |
D | HexagonIntrinsicsV4.td | 179 // Rotate and reduce bytes 184 // Rotate and reduce bytes with accumulation
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