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Searched refs:RunInSeries (Results 1 – 6 of 6) sorted by relevance

/external/skia/include/gpu/
DGrFragmentProcessor.h56 static const GrFragmentProcessor* RunInSeries(const GrFragmentProcessor*[], int cnt);
/external/skia/src/core/
DSkColorFilterShader.cpp119 return GrFragmentProcessor::RunInSeries(fpSeries, 2); in asFragmentProcessor()
DSkColorFilter.cpp109 return GrFragmentProcessor::RunInSeries(series, 2); in asFragmentProcessor()
/external/skia/src/gpu/
DGrFragmentProcessor.cpp288 const GrFragmentProcessor* GrFragmentProcessor::RunInSeries(const GrFragmentProcessor* series[], in RunInSeries() function in GrFragmentProcessor
DSkGr.cpp567 shaderFP.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2)); in SkPaintToGrPaintWithTexture()
DGrClipMaskManager.cpp279 *resultFP = GrFragmentProcessor::RunInSeries(fps, fpCnt); in getAnalyticClipProcessor()