Searched refs:RunInSeries (Results 1 – 6 of 6) sorted by relevance
56 static const GrFragmentProcessor* RunInSeries(const GrFragmentProcessor*[], int cnt);
119 return GrFragmentProcessor::RunInSeries(fpSeries, 2); in asFragmentProcessor()
109 return GrFragmentProcessor::RunInSeries(series, 2); in asFragmentProcessor()
288 const GrFragmentProcessor* GrFragmentProcessor::RunInSeries(const GrFragmentProcessor* series[], in RunInSeries() function in GrFragmentProcessor
567 shaderFP.reset(GrFragmentProcessor::RunInSeries(fpSeries, 2)); in SkPaintToGrPaintWithTexture()
279 *resultFP = GrFragmentProcessor::RunInSeries(fps, fpCnt); in getAnalyticClipProcessor()