Searched refs:SETUP_FLUSHED (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_setup.c | 287 (new_state == SETUP_FLUSHED) ? ": " : "", in set_scene_state() 288 (new_state == SETUP_FLUSHED) ? reason : ""); in set_scene_state() 290 if (new_state == SETUP_FLUSHED && setup->scene) in set_scene_state() 296 if (old_state == SETUP_FLUSHED) in set_scene_state() 308 case SETUP_FLUSHED: in set_scene_state() 331 setup->state = SETUP_FLUSHED; in set_scene_state() 342 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush() 358 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer() 954 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state() 1144 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_flush_and_restart()
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D | lp_setup_context.h | 118 SETUP_FLUSHED, /**< scene is null */ enumerator
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