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Searched refs:SHADERS_MASK_SHIFT (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dshaders_cache.h50 #define SHADERS_MASK_SHIFT (SHADERS_BLEND_SHIFT + _SHADERS_BLEND_BITS) macro
51 #define SHADERS_PREMULTIPLY_SHIFT (SHADERS_MASK_SHIFT + _SHADERS_MASK_BITS)
93 VEGA_MASK_SHADER = 1 << SHADERS_MASK_SHIFT,
Dshaders_cache.c344 shaders[idx] = &shaders_mask_asm[(sh >> SHADERS_MASK_SHIFT) - 1]; in create_shader()