Searched refs:STATE_READY (Results 1 – 4 of 4) sorted by relevance
134 bool ready() const { return state_ == STATE_READY; } in ready()140 void set_ready() { ASSERT(state_ == STATE_INIT); state_ = STATE_READY; } in set_ready()145 ASSERT(state_ == STATE_INIT || state_ == STATE_READY); in set_error()152 STATE_READY, // At least one candidate is ready for process. enumerator
103 private static final int STATE_READY = 4; field in OpenSSLSocketImpl419 state = STATE_READY; in startHandshake()546 state = STATE_READY; in onSSLStateChange()673 if (state == STATE_READY || state == STATE_READY_HANDSHAKE_CUT_THROUGH) { in assertReadableOrWriteableState()685 while (state != STATE_READY && in waitForHandshake()988 if (state != STATE_READY) { in getChannelId()1156 if (oldState != STATE_READY && oldState != STATE_READY_HANDSHAKE_CUT_THROUGH) { in close()
40 STATE_READY, // Received allocate success, can send any packets. enumerator80 bool ready() const { return state_ == STATE_READY; } in ready()82 return state_ == STATE_READY || state_ == STATE_CONNECTED; in connected()
695 state_ = STATE_READY; in OnAllocateSuccess()