Searched refs:STATE_RUNNING (Results 1 – 7 of 7) sorted by relevance
502 if (m_state == STATE_RUNNING) in start()565 m_state = STATE_RUNNING; in start()570 if (m_state == STATE_RUNNING) in isRunning()594 if (m_state == STATE_RUNNING) in waitForFinish()608 if (m_state == STATE_RUNNING) in stopProcess()
162 STATE_RUNNING, enumerator
276 var STATE_RUNNING = 0; variable298 this.state = STATE_RUNNING;330 this.state = STATE_RUNNING;
38 STATE_RUNNING, enumerator
391 [STATE_RUNNING] = "RUNNING", in set_state()411 else if (state == STATE_RUNNING) in set_state()1201 set_state(STATE_RUNNING, 0, addr); in loop()1241 if (state == STATE_RUNNING || state == STATE_ANNOUNCING) in loop()1269 if (state == STATE_RUNNING || state == STATE_ANNOUNCING) in loop()1290 } else if (event == EVENT_REFRESH_REQUEST && state == STATE_RUNNING) { in loop()1408 if (state == STATE_RUNNING || state == STATE_ANNOUNCING) in loop()
58 STATE_RUNNING,98 m_state = STATE_RUNNING;359 if (curState == TestThreadState::STATE_RUNNING)
88 STATE_RUNNING, enumerator522 s->state = STATE_RUNNING; in avahi_simple_poll_run()