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Searched refs:ST_CALLOC_STRUCT (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_cb_program.c98 struct st_vertex_program *prog = ST_CALLOC_STRUCT(st_vertex_program); in st_new_program()
104 struct st_fragment_program *prog = ST_CALLOC_STRUCT(st_fragment_program); in st_new_program()
109 struct st_geometry_program *prog = ST_CALLOC_STRUCT(st_geometry_program); in st_new_program()
Dst_cb_feedback.c185 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); in draw_glfeedback_stage()
258 struct feedback_stage *fs = ST_CALLOC_STRUCT(feedback_stage); in draw_glselect_stage()
Dst_context.h262 #define ST_CALLOC_STRUCT(T) (struct T *) calloc(1, sizeof(struct T)) macro
Dst_cb_queryobj.c53 struct st_query_object *stq = ST_CALLOC_STRUCT(st_query_object); in st_NewQueryObject()
Dst_cb_rasterpos.c183 struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage); in new_draw_rastpos_stage()
Dst_cb_fbo.c258 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); in st_new_renderbuffer()
279 strb = ST_CALLOC_STRUCT(st_renderbuffer); in st_new_renderbuffer_fb()
Dst_cb_bufferobjects.c56 struct st_buffer_object *st_obj = ST_CALLOC_STRUCT(st_buffer_object); in st_bufferobj_alloc()
Dst_context.c122 struct st_context *st = ST_CALLOC_STRUCT( st_context ); in st_create_context_priv()
Dst_cb_texture.c105 return (struct gl_texture_image *) ST_CALLOC_STRUCT(st_texture_image); in st_NewTextureImage()
122 struct st_texture_object *obj = ST_CALLOC_STRUCT(st_texture_object); in st_NewTextureObject()
Dst_cb_bitmap.c858 st->bitmap.cache = ST_CALLOC_STRUCT(bitmap_cache); in st_init_bitmap()