/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 260 struct ShaderSource struct 265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource() argument 266 …ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), … in ShaderSource() argument 269 struct VertexSource : public ShaderSource 271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource() 274 struct FragmentSource : public ShaderSource 276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() 279 struct GeometrySource : public ShaderSource 281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource() 284 struct ComputeSource : public ShaderSource [all …]
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 70 class ShaderSource; 284 class ShaderSource : public Item class 287 ShaderSource (void) : Item(TYPE_SHADERSOURCE) {} in ShaderSource() function in xe::ri::ShaderSource 288 ~ShaderSource (void) {} in ~ShaderSource() 331 ShaderSource source;
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D | xeTestLogWriter.cpp | 335 …dst << Writer::BeginElement("ShaderSource") << static_cast<const ri::ShaderSource&>(item).source <… in writeResultItem()
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D | xeTestResultParser.cpp | 786 m_xmlParser.appendDataStr(static_cast<ri::ShaderSource*>(curItem)->source); in handleData()
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/external/deqp/doc/ |
D | qpa_file_format.txt | 82 <ShaderSource>[string]</ShaderSource> 86 <ShaderSource>[string]</ShaderSource>
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); in GrGLCompileAndAttachShader() 41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); in GrGLCompileAndAttachShader()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongShaderTests.cpp | 184 glu::ShaderSource getSource (void); 217 glu::ShaderSource LongShaderGenerator::getSource (void) in getSource() 222 return glu::ShaderSource(m_spec.shaderType, m_source); in getSource() 393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
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/external/deqp/external/vulkancts/modules/vulkan/draw/ |
D | vktDrawTestCaseUtil.hpp | 82 glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)); in initPrograms()
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/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/ |
D | vktDynamicStateTestCaseUtil.hpp | 90 glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)); in initPrograms()
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, in iterate() 149 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 269 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 388 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 503 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 834 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 926 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1013 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1117 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate() 1245 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
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D | es31fNegativeAtomicCounterTests.cpp | 164 …Program program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx],… in iterateShaders()
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D | es31fNegativeShaderImageLoadStoreTests.cpp | 390 …Program program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx],… in testShader()
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D | es31fAtomicCounterTests.cpp | 921 …ogram (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE… in iterate()
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D | es31fProgramInterfaceDefinitionUtil.cpp | 1668 sources << glu::ShaderSource(shader->getType(), sourceBuf.str() + usageBuf.str()); in generateProgramInterfaceProgramSources()
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/external/skia/bench/ |
D | GLBench.cpp | 67 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr)); in CompileShader()
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/external/deqp/modules/egl/ |
D | teglGLES2SharingThreadedTests.cpp | 1397 class ShaderSource : public Operation class 1400 ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync); 1408 ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool server… in ShaderSource() function in deqp::egl::GLES2ThreadTest::ShaderSource 1417 void ShaderSource::exec (tcu::ThreadUtil::Thread& t) in exec() 2717 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_V… in addRandomOperation() 3156 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addBufferOperations() 3160 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations() 3244 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addTextureOperations() 3248 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations() 3351 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addImageOperations() [all …]
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/external/skia/src/gpu/gl/ |
D | GrGLAssembleInterface.cpp | 198 GET_PROC(ShaderSource); in GrGLAssembleGLInterface() 631 GET_PROC(ShaderSource); in GrGLAssembleGLESInterface()
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/external/opencv3/modules/core/src/ |
D | gl_core_3_1.cpp | 614 PFNSHADERSOURCEPROC ShaderSource; variable 1617 ShaderSource = (PFNSHADERSOURCEPROC)IntGetProcAddress("glShaderSource"); in Switch_ShaderSource() 1618 ShaderSource(shader, count, string, length); in Switch_ShaderSource() 2602 ShaderSource = Switch_ShaderSource; in InitializeVariables()
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D | gl_core_3_1.hpp | 1217 …extern void (CODEGEN_FUNCPTR *ShaderSource)(GLuint shader, GLsizei count, const GLchar* const *str…
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 580 dst << glu::ShaderSource(shaderType, sourceWithExts); in specializeShaderSources()
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 68 using glu::ShaderSource;
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/external/deqp/external/vulkancts/modules/vulkan/ |
D | vktShaderLibrary.cpp | 579 dst << glu::ShaderSource(shaderType, sourceWithExts); in specializeShaderSources()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiObjectManagementTests.cpp | 1093 << glu::ShaderSource(getGluShaderType(params.shaderStage), source); in initPrograms()
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1632 #define glShaderSource MANGLE(ShaderSource)
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