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Searched refs:ShaderSource (Results 1 – 24 of 24) sorted by relevance

/external/deqp/framework/opengl/
DgluShaderProgram.hpp260 struct ShaderSource struct
265 ShaderSource (void) : shaderType(SHADERTYPE_LAST) {} in ShaderSource() argument
266ShaderSource (glu::ShaderType shaderType_, const std::string& source_) : shaderType(shaderType_), … in ShaderSource() argument
269 struct VertexSource : public ShaderSource
271 VertexSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_VERTEX, source_) {} in VertexSource()
274 struct FragmentSource : public ShaderSource
276 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource()
279 struct GeometrySource : public ShaderSource
281 GeometrySource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_GEOMETRY, source_) {} in GeometrySource()
284 struct ComputeSource : public ShaderSource
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/external/deqp/executor/
DxeTestCaseResult.hpp70 class ShaderSource;
284 class ShaderSource : public Item class
287 ShaderSource (void) : Item(TYPE_SHADERSOURCE) {} in ShaderSource() function in xe::ri::ShaderSource
288 ~ShaderSource (void) {} in ~ShaderSource()
331 ShaderSource source;
DxeTestLogWriter.cpp335 …dst << Writer::BeginElement("ShaderSource") << static_cast<const ri::ShaderSource&>(item).source <… in writeResultItem()
DxeTestResultParser.cpp786 m_xmlParser.appendDataStr(static_cast<ri::ShaderSource*>(curItem)->source); in handleData()
/external/deqp/doc/
Dqpa_file_format.txt82 <ShaderSource>[string]</ShaderSource>
86 <ShaderSource>[string]</ShaderSource>
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp39 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); in GrGLCompileAndAttachShader()
41 GR_GL_CALL(gli, ShaderSource(shaderId, count, strings, lengths)); in GrGLCompileAndAttachShader()
/external/deqp/modules/gles3/stress/
Des3sLongShaderTests.cpp184 glu::ShaderSource getSource (void);
217 glu::ShaderSource LongShaderGenerator::getSource (void) in getSource()
222 return glu::ShaderSource(m_spec.shaderType, m_source); in getSource()
393 sources << glu::ShaderSource(otherShader, getConstShaderSource(otherShader)); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawTestCaseUtil.hpp82 glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)); in initPrograms()
/external/deqp/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateTestCaseUtil.hpp90 glu::ShaderSource(i->first, ShaderSourceProvider::getSource(m_testCtx.getArchive(), i->second)); in initPrograms()
/external/deqp/modules/gles31/functional/
Des31fBasicComputeShaderTests.cpp94 ProgramSources() << ShaderSource(SHADERTYPE_COMPUTE, in iterate()
149 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
269 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
388 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
503 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
834 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
926 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1013 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1117 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
1245 …const ShaderProgram program (m_context.getRenderContext(), ProgramSources() << ShaderSource(SH… in iterate()
Des31fNegativeAtomicCounterTests.cpp164 …Program program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx],… in iterateShaders()
Des31fNegativeShaderImageLoadStoreTests.cpp390 …Program program(ctx.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(s_shaders[ndx],… in testShader()
Des31fAtomicCounterTests.cpp921 …ogram (m_context.getRenderContext(), glu::ProgramSources() << glu::ShaderSource(glu::SHADERTYPE… in iterate()
Des31fProgramInterfaceDefinitionUtil.cpp1668 sources << glu::ShaderSource(shader->getType(), sourceBuf.str() + usageBuf.str()); in generateProgramInterfaceProgramSources()
/external/skia/bench/
DGLBench.cpp67 GR_GL_CALL(gl, ShaderSource(shader, 1, &shaderSrc, nullptr)); in CompileShader()
/external/deqp/modules/egl/
DteglGLES2SharingThreadedTests.cpp1397 class ShaderSource : public Operation class
1400 ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync);
1408 ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool server… in ShaderSource() function in deqp::egl::GLES2ThreadTest::ShaderSource
1417 void ShaderSource::exec (tcu::ThreadUtil::Thread& t) in exec()
2717 …m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_V… in addRandomOperation()
3156 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addBufferOperations()
3160 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addBufferOperations()
3244 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addTextureOperations()
3248 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource,… in addTextureOperations()
3351 …m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_c… in addImageOperations()
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/external/skia/src/gpu/gl/
DGrGLAssembleInterface.cpp198 GET_PROC(ShaderSource); in GrGLAssembleGLInterface()
631 GET_PROC(ShaderSource); in GrGLAssembleGLESInterface()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp614 PFNSHADERSOURCEPROC ShaderSource; variable
1617 ShaderSource = (PFNSHADERSOURCEPROC)IntGetProcAddress("glShaderSource"); in Switch_ShaderSource()
1618 ShaderSource(shader, count, string, length); in Switch_ShaderSource()
2602 ShaderSource = Switch_ShaderSource; in InitializeVariables()
Dgl_core_3_1.hpp1217 …extern void (CODEGEN_FUNCPTR *ShaderSource)(GLuint shader, GLsizei count, const GLchar* const *str…
/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp580 dst << glu::ShaderSource(shaderType, sourceWithExts); in specializeShaderSources()
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp68 using glu::ShaderSource;
/external/deqp/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp579 dst << glu::ShaderSource(shaderType, sourceWithExts); in specializeShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiObjectManagementTests.cpp1093 << glu::ShaderSource(getGluShaderType(params.shaderStage), source); in initPrograms()
/external/mesa3d/include/GL/
Dgl_mangle.h1632 #define glShaderSource MANGLE(ShaderSource)