/external/replicaisland/src/com/replica/replicaisland/ |
D | SoundSystem.java | 36 private FixedSizeArray<Sound> mSounds; 37 private Sound mSearchDummy; 44 mSounds = new FixedSizeArray<Sound>(MAX_SOUNDS, sSoundComparator); in SoundSystem() 45 mSearchDummy = new Sound(); in SoundSystem() 62 public Sound load(int resource) { in load() 64 Sound result = null; in load() 69 result = new Sound(); in load() 82 synchronized public final int play(Sound sound, boolean loop, int priority) { in play() 94 …synchronized public final int play(Sound sound, boolean loop, int priority, float volume, float ra… in play() 175 public class Sound extends AllocationGuard { class in SoundSystem [all …]
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D | AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 365 public void setLandThump(Sound land) { in setLandThump() 369 public void setRocketSound(Sound sound) { in setRocketSound() 373 public void setRubySounds(Sound one, Sound two, Sound three) { in setRubySounds() [all …]
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D | DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 195 public void setSounds(Sound openSound, Sound closeSound) { in setSounds()
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D | ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 82 public void setDepressSound(Sound sound) { in setDepressSound()
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D | PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { in setSound()
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D | LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 34 private Sound mDeathSound; 188 public final void setDeathSound(Sound deathSound) { in setDeathSound()
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D | LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 151 public void setLaunchSound(Sound sound) { in setLaunchSound()
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D | GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 236 public final void setAmbientSound(Sound sound) { in setAmbientSound()
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D | HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { in setTakeHitSound() 330 public final void setDealHitSound(int hitType, SoundSystem.Sound sound) { in setDealHitSound()
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/external/libgdx/gdx/src/com/badlogic/gdx/assets/loaders/ |
D | SoundLoader.java | 23 import com.badlogic.gdx.audio.Sound; 29 public class SoundLoader extends AsynchronousAssetLoader<Sound, SoundLoader.SoundParameter> { 31 private Sound sound; 42 protected Sound getLoadedSound () { in getLoadedSound() 52 …public Sound loadSync (AssetManager manager, String fileName, FileHandle file, SoundParameter para… in loadSync() 53 Sound sound = this.sound; in loadSync() 63 static public class SoundParameter extends AssetLoaderParameters<Sound> {
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/external/libgdx/gdx/src/com/badlogic/gdx/ |
D | Audio.java | 22 import com.badlogic.gdx.audio.Sound; 76 public Sound newSound (FileHandle fileHandle); in newSound()
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/mock/ |
D | MockAudio.java | 23 import com.badlogic.gdx.audio.Sound; 42 public Sound newSound(FileHandle fileHandle) { in newSound()
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D | MockSound.java | 19 import com.badlogic.gdx.audio.Sound; 24 public class MockSound implements Sound {
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/external/libgdx/backends/gdx-backend-headless/src/com/badlogic/gdx/backends/headless/mock/audio/ |
D | MockAudio.java | 23 import com.badlogic.gdx.audio.Sound; 42 public Sound newSound(FileHandle fileHandle) { in newSound()
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D | MockSound.java | 19 import com.badlogic.gdx.audio.Sound; 24 public class MockSound implements Sound {
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/external/libgdx/backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/ |
D | GwtAudio.java | 23 import com.badlogic.gdx.audio.Sound; 39 public Sound newSound (FileHandle fileHandle) { in newSound()
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/external/libgdx/backends/gdx-backend-lwjgl/src/com/badlogic/gdx/backends/lwjgl/audio/ |
D | Ogg.java | 60 static public class Sound extends OpenALSound { class in Ogg 61 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Ogg.Sound
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D | Mp3.java | 105 static public class Sound extends OpenALSound { class in Mp3 108 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Mp3.Sound
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D | Wav.java | 56 static public class Sound extends OpenALSound { class in Wav 57 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Wav.Sound
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/external/libgdx/backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/ |
D | Ogg.java | 60 static public class Sound extends OpenALSound { class in Ogg 61 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Ogg.Sound
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D | Mp3.java | 105 static public class Sound extends OpenALSound { class in Mp3 108 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Mp3.Sound
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D | Wav.java | 56 static public class Sound extends OpenALSound { class in Wav 57 public Sound (OpenALAudio audio, FileHandle file) { in Sound() method in Wav.Sound
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/external/libgdx/backends/gdx-backend-moe/src/com/badlogic/gdx/backends/iosmoe/ |
D | IOSAudio.java | 24 import com.badlogic.gdx.audio.Sound; 54 public Sound newSound (FileHandle fileHandle) { in newSound()
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/external/libgdx/backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/ |
D | IOSAudio.java | 24 import com.badlogic.gdx.audio.Sound; 54 public Sound newSound (FileHandle fileHandle) { in newSound()
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/external/libgdx/tests/gdx-tests-android/src/com/badlogic/gdx/tests/android/ |
D | APKExpansionTest.java | 23 import com.badlogic.gdx.audio.Sound; 45 Sound sound;
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