Searched refs:State32 (Results 1 – 1 of 1) sorted by relevance
307 struct State32 : State4f { struct313 State32(const SkImageInfo& info, const SkPaint& paint, const SkShader::Context* shaderContext) in State32() argument390 return create<State32>(device, paint, shaderContext, allocator); in SkBlitter_ARGB32_Create()