Searched refs:Switch_GetActiveUniformBlockName (Results 1 – 1 of 1) sorted by relevance
2335 …static void CODEGEN_FUNCPTR Switch_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIn… in Switch_GetActiveUniformBlockName() function2732 GetActiveUniformBlockName = Switch_GetActiveUniformBlockName; in InitializeVariables()