Searched refs:TransformDistance (Results 1 – 5 of 5) sorted by relevance
263 spacing += matrix.TransformDistance(charSpace); in ProcessObject()265 spacing -= matrix.TransformDistance(FXSYS_fabs(charSpace)); in ProcessObject()
60 FX_FLOAT spacing = matrix.TransformDistance( in _CalculateBaseSpace()1226 prev_width = prev_matrix.TransformDistance(prev_width); in ProcessTextObject()1235 this_width = this_matrix.TransformDistance(this_width); in ProcessTextObject()1618 spacing += matrix.TransformDistance(charSpace); in ProcessTextObject()1620 spacing -= matrix.TransformDistance(FXSYS_fabs(charSpace)); in ProcessTextObject()1892 threshold = prev_reverse.TransformDistance(threshold); in ProcessInsertObject()1953 threshold = matrix.TransformDistance(threshold); in ProcessInsertObject()1954 threshold = prev_reverse.TransformDistance(threshold); in ProcessInsertObject()
435 FX_FLOAT CFX_Matrix::TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const { in TransformDistance() function in CFX_Matrix439 int32_t CFX_Matrix::TransformDistance(int32_t dx, int32_t dy) const { in TransformDistance() function in CFX_Matrix443 FX_FLOAT CFX_Matrix::TransformDistance(FX_FLOAT distance) const { in TransformDistance() function in CFX_Matrix
695 FX_FLOAT TransformDistance(FX_FLOAT dx, FX_FLOAT dy) const;696 int32_t TransformDistance(int32_t dx, int32_t dy) const;698 FX_FLOAT TransformDistance(FX_FLOAT distance) const;
740 pMatrix ? pMatrix->TransformDistance(pGraphState->m_DashArray[i]) in _CreatePen()