Searched refs:TriangleSceneSpec (Results 1 – 5 of 5) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.hpp | 63 struct TriangleSceneSpec struct 126 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene,… 159 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene,…
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D | glsRasterizationTestUtil.cpp | 141 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& trian… in pixelOnlyOnASharedEdge() 184 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& vie… in getTriangleAABB() 565 const TriangleSceneSpec& scene; 567 TriangleInterpolator (const TriangleSceneSpec& scene_) in TriangleInterpolator() 659 …upInterpolationWithInterpolator (const tcu::Surface& surface, const TriangleSceneSpec& scene, cons… in verifyTriangleGroupInterpolationWithInterpolator() 876 TriangleSceneSpec triangleScene; in verifyMultisampleLineGroupRasterization() 929 TriangleSceneSpec triangleScene; in verifyMultisampleLineGroupInterpolation() 997 TriangleSceneSpec triangleScene; in verifyMultisamplePointGroupRasterization() 2191 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene,… in verifyTriangleGroupRasterization() 2370 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene,… in verifyTriangleGroupInterpolation()
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/external/deqp/modules/gles2/functional/ |
D | es2fRasterizationTests.cpp | 225 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 252 std::vector<TriangleSceneSpec::SceneTriangle> triangles; in iterate() 263 TriangleSceneSpec scene; in iterate() 546 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 559 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 622 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 630 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 691 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 699 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 1229 …void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::… [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fRasterizationTests.cpp | 427 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 454 std::vector<TriangleSceneSpec::SceneTriangle> triangles; in iterate() 465 TriangleSceneSpec scene; in iterate() 823 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 836 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 899 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 907 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 968 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… 976 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles() 1506 …void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::… [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 46 using deqp::gls::RasterizationTestUtil::TriangleSceneSpec; 139 void convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const; 442 TriangleSceneSpec scene; in testMultisampleTexture() 510 void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& sam… in convertToSceneSpec() 517 TriangleSceneSpec::SceneTriangle triangle; in convertToSceneSpec()
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