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Searched refs:TriangleSceneSpec (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/glshared/
DglsRasterizationTestUtil.hpp63 struct TriangleSceneSpec struct
126 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene,…
159 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene,…
DglsRasterizationTestUtil.cpp141 bool pixelOnlyOnASharedEdge (const tcu::IVec2& pixel, const TriangleSceneSpec::SceneTriangle& trian… in pixelOnlyOnASharedEdge()
184 tcu::IVec4 getTriangleAABB (const TriangleSceneSpec::SceneTriangle& triangle, const tcu::IVec2& vie… in getTriangleAABB()
565 const TriangleSceneSpec& scene;
567 TriangleInterpolator (const TriangleSceneSpec& scene_) in TriangleInterpolator()
659 …upInterpolationWithInterpolator (const tcu::Surface& surface, const TriangleSceneSpec& scene, cons… in verifyTriangleGroupInterpolationWithInterpolator()
876 TriangleSceneSpec triangleScene; in verifyMultisampleLineGroupRasterization()
929 TriangleSceneSpec triangleScene; in verifyMultisampleLineGroupInterpolation()
997 TriangleSceneSpec triangleScene; in verifyMultisamplePointGroupRasterization()
2191 bool verifyTriangleGroupRasterization (const tcu::Surface& surface, const TriangleSceneSpec& scene,… in verifyTriangleGroupRasterization()
2370 bool verifyTriangleGroupInterpolation (const tcu::Surface& surface, const TriangleSceneSpec& scene,… in verifyTriangleGroupInterpolation()
/external/deqp/modules/gles2/functional/
Des2fRasterizationTests.cpp225 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
252 std::vector<TriangleSceneSpec::SceneTriangle> triangles; in iterate()
263 TriangleSceneSpec scene; in iterate()
546 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
559 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
622 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
630 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
691 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
699 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
1229 …void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::…
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/external/deqp/modules/gles3/functional/
Des3fRasterizationTests.cpp427 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
454 std::vector<TriangleSceneSpec::SceneTriangle> triangles; in iterate()
465 TriangleSceneSpec scene; in iterate()
823 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
836 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
899 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
907 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
968 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang…
976 …angles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<TriangleSceneSpec::SceneTriang… in generateTriangles()
1506 …void extractTriangles (std::vector<TriangleSceneSpec::SceneTriangle>& outTriangles, const std::…
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/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp46 using deqp::gls::RasterizationTestUtil::TriangleSceneSpec;
139 void convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& samplePos) const;
442 TriangleSceneSpec scene; in testMultisampleTexture()
510 void SamplePosRasterizationTest::convertToSceneSpec (TriangleSceneSpec& scene, const tcu::Vec2& sam… in convertToSceneSpec()
517 TriangleSceneSpec::SceneTriangle triangle; in convertToSceneSpec()