Searched refs:Uniform1i (Results 1 – 6 of 6) sorted by relevance
74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); in setSampler()77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); in setSampler()
220 GET_PROC(Uniform1i); in GrGLAssembleGLInterface()655 GET_PROC(Uniform1i); in GrGLAssembleGLESInterface()
3725 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()
620 PFNUNIFORM1IPROC Uniform1i; variable1653 Uniform1i = (PFNUNIFORM1IPROC)IntGetProcAddress("glUniform1i"); in Switch_Uniform1i()1654 Uniform1i(location, v0); in Switch_Uniform1i()2608 Uniform1i = Switch_Uniform1i; in InitializeVariables()
1223 extern void (CODEGEN_FUNCPTR *Uniform1i)(GLint location, GLint v0);
1812 #define glUniform1i MANGLE(Uniform1i)