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Searched refs:Uniform1i (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp74 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fFSLocation, texUnit)); in setSampler()
77 GR_GL_CALL(fGpu->glInterface(), Uniform1i(uni.fVSLocation, texUnit)); in setSampler()
DGrGLAssembleInterface.cpp220 GET_PROC(Uniform1i); in GrGLAssembleGLInterface()
655 GET_PROC(Uniform1i); in GrGLAssembleGLESInterface()
DGrGLGpu.cpp3725 GL_CALL(Uniform1i(fCopyPrograms[progIdx].fTextureUniform, 0)); in copySurfaceAsDraw()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp620 PFNUNIFORM1IPROC Uniform1i; variable
1653 Uniform1i = (PFNUNIFORM1IPROC)IntGetProcAddress("glUniform1i"); in Switch_Uniform1i()
1654 Uniform1i(location, v0); in Switch_Uniform1i()
2608 Uniform1i = Switch_Uniform1i; in InitializeVariables()
Dgl_core_3_1.hpp1223 extern void (CODEGEN_FUNCPTR *Uniform1i)(GLint location, GLint v0);
/external/mesa3d/include/GL/
Dgl_mangle.h1812 #define glUniform1i MANGLE(Uniform1i)