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Searched refs:UniformMatrix4fv (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLProgramDataManager.cpp223 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); in setMatrix4f()
226 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix)); in setMatrix4f()
258 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); in setMatrix4fv()
262 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); in setMatrix4fv()
DGrGLAssembleInterface.cpp237 GET_PROC(UniformMatrix4fv); in GrGLAssembleGLInterface()
672 GET_PROC(UniformMatrix4fv); in GrGLAssembleGLESInterface()
/external/opencv3/modules/core/src/
Dgl_core_3_1.cpp634 PFNUNIFORMMATRIX4FVPROC UniformMatrix4fv; variable
1737 UniformMatrix4fv = (PFNUNIFORMMATRIX4FVPROC)IntGetProcAddress("glUniformMatrix4fv"); in Switch_UniformMatrix4fv()
1738 UniformMatrix4fv(location, count, transpose, value); in Switch_UniformMatrix4fv()
2622 UniformMatrix4fv = Switch_UniformMatrix4fv; in InitializeVariables()
Dgl_core_3_1.hpp1237 …extern void (CODEGEN_FUNCPTR *UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose…
/external/mesa3d/include/GL/
Dgl_mangle.h1893 #define glUniformMatrix4fv MANGLE(UniformMatrix4fv)