Searched refs:UniformMatrix4fv (Results 1 – 5 of 5) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLProgramDataManager.cpp | 223 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix)); in setMatrix4f() 226 GR_GL_CALL(fGpu->glInterface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix)); in setMatrix4f() 258 UniformMatrix4fv(uni.fFSLocation, arrayCount, false, matrices)); in setMatrix4fv() 262 UniformMatrix4fv(uni.fVSLocation, arrayCount, false, matrices)); in setMatrix4fv()
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D | GrGLAssembleInterface.cpp | 237 GET_PROC(UniformMatrix4fv); in GrGLAssembleGLInterface() 672 GET_PROC(UniformMatrix4fv); in GrGLAssembleGLESInterface()
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/external/opencv3/modules/core/src/ |
D | gl_core_3_1.cpp | 634 PFNUNIFORMMATRIX4FVPROC UniformMatrix4fv; variable 1737 UniformMatrix4fv = (PFNUNIFORMMATRIX4FVPROC)IntGetProcAddress("glUniformMatrix4fv"); in Switch_UniformMatrix4fv() 1738 UniformMatrix4fv(location, count, transpose, value); in Switch_UniformMatrix4fv() 2622 UniformMatrix4fv = Switch_UniformMatrix4fv; in InitializeVariables()
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D | gl_core_3_1.hpp | 1237 …extern void (CODEGEN_FUNCPTR *UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose…
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/external/mesa3d/include/GL/ |
D | gl_mangle.h | 1893 #define glUniformMatrix4fv MANGLE(UniformMatrix4fv)
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