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Searched refs:VG_STROKE_PATH (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dapi_paint.c64 if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) { in vegaSetPaint()
72 if (paintModes & VG_STROKE_PATH) { in vegaSetPaint()
84 if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) { in vegaGetPaint()
91 else if (paintMode == VG_STROKE_PATH) in vegaGetPaint()
Dapi_text.c161 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) { in vegaDrawGlyph()
198 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) { in vegaDrawGlyphs()
Dapi_masks.c123 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) { in vegaRenderToMask()
Dapi_path.c477 if (!(paintModes & (VG_STROKE_PATH | VG_FILL_PATH))) { in vegaDrawPath()
Dmask.c438 if (paint_modes & VG_STROKE_PATH){ in mask_layer_render_to()
Dpath.c1577 if ((paintModes & VG_STROKE_PATH) && in path_render()
/external/mesa3d/include/VG/
Dopenvg.h312 VG_STROKE_PATH = (1 << 0), enumerator