Searched refs:VG_STROKE_PATH (Results 1 – 7 of 7) sorted by relevance
64 if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) { in vegaSetPaint()72 if (paintModes & VG_STROKE_PATH) { in vegaSetPaint()84 if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) { in vegaGetPaint()91 else if (paintMode == VG_STROKE_PATH) in vegaGetPaint()
161 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) { in vegaDrawGlyph()198 if (paintModes & (~(VG_STROKE_PATH|VG_FILL_PATH))) { in vegaDrawGlyphs()
123 if (!paintModes || (paintModes&(~(VG_STROKE_PATH|VG_FILL_PATH)))) { in vegaRenderToMask()
477 if (!(paintModes & (VG_STROKE_PATH | VG_FILL_PATH))) { in vegaDrawPath()
438 if (paint_modes & VG_STROKE_PATH){ in mask_layer_render_to()
1577 if ((paintModes & VG_STROKE_PATH) && in path_render()
312 VG_STROKE_PATH = (1 << 0), enumerator