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Searched refs:Vec4 (Results 1 – 25 of 325) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fScissorTests.cpp50 using tcu::Vec4; in init()
60 const tcu::Vec4 scissor; in init()
61 const tcu::Vec4 render; in init()
66 …", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
67 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
68 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
69 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
70 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
71 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
72 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
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Des2fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
363 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
377 std::string genColorString(const tcu::Vec4& p) in genColorString()
379 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
380 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
381 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
382 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
483 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
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Des2fRasterizationTests.cpp91 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
92 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
182 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
185 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
190 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
225 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
251 std::vector<tcu::Vec4> drawBuffer; in iterate()
301 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
337 std::vector<tcu::Vec4> drawBuffer; in iterate()
408 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
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Des2fDefaultVertexAttributeTests.cpp82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
178 bool renderWithValue (const tcu::Vec4& v);
179 tcu::Vec4 computeColor (const tcu::Vec4& value);
180 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
258 const tcu::Vec4 fullscreenQuad[] = in init()
260 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
261 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init()
262 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init()
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Des2fShaderTextureFunctionTests.cpp80 tcu::Vec4 minCoord;
81 tcu::Vec4 maxCoord;
101 const tcu::Vec4& minCoord_, in TextureLookupSpec()
102 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
165 tcu::Vec4 scale;
166 tcu::Vec4 bias;
180 using tcu::Vec4;
187 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
188 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
230 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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Des2fDepthRangeTests.cpp53 using tcu::Vec4;
96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) in triQuadInterpolate()
115 …DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& dept…
121 const tcu::Vec4 m_depthCoord;
127 …areCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeCompareCase()
266 …DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depth…
272 const tcu::Vec4& m_depthCoord;
277 …iteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeWriteCase()
355 Vec4 color = Vec4(f, f, f, 1.0f); in iterate()
411 const tcu::Vec4 depthCoord; in init()
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/external/deqp/modules/gles3/functional/
Des3fScissorTests.cpp60 using tcu::Vec4; in init()
70 const tcu::Vec4 scissor; in init()
71 const tcu::Vec4 render; in init()
76 …s", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
77 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
78 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
79 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
80 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
81 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
82 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
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Des3fShaderTextureFunctionTests.cpp107 tcu::Vec4 minCoord;
108 tcu::Vec4 maxCoord;
143 const tcu::Vec4& minCoord_, in TextureLookupSpec()
144 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
222 tcu::Vec4 scale;
223 tcu::Vec4 bias;
238 using tcu::Vec4;
279 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
280 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
281 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
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Des3fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
366 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
380 std::string genColorString(const tcu::Vec4& p) in genColorString()
382 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
383 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
384 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
385 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
486 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
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Des3fFboTestUtil.hpp61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 …nt (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gra…
88 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
104 tcu::Vec4 scale;
105 tcu::Vec4 bias;
109 tcu::Vec4 m_outScale;
110 tcu::Vec4 m_outBias;
122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
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Des3fRasterizationTests.cpp119 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
120 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
347 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
350 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
355 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
427 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
453 std::vector<tcu::Vec4> drawBuffer; in iterate()
506 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
574 std::vector<tcu::Vec4> drawBuffer; in iterate()
651 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
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Des3fDefaultVertexAttributeTests.cpp84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
254 bool renderWithValue (const tcu::Vec4& v);
255 tcu::Vec4 computeColor (const tcu::Vec4& value);
256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
334 const tcu::Vec4 fullscreenQuad[] = in init()
336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
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Des3fShaderDerivateTests.cpp200 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& … in readDerivate()
205 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) in getCompExpBits()
326 …inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, … in getDerivateThreshold()
334 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), in getDerivateThreshold()
345 const tcu::Vec4& v;
348 LogVecComps (const tcu::Vec4& v_, int numComps_) in LogVecComps()
376 const tcu::Vec4& reference, in verifyConstantDerivate()
377 const tcu::Vec4& threshold, in verifyConstantDerivate()
378 const tcu::Vec4& scale, in verifyConstantDerivate()
379 const tcu::Vec4& bias, in verifyConstantDerivate()
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/external/opencv3/3rdparty/openexr/Imath/
DImathVec.cpp104 normalizeOrThrow(Vec4<T> &v) in normalizeOrThrow()
407 Vec4<short>::length () const in length()
415 const Vec4<short> &
416 Vec4<short>::normalize () in normalize()
423 const Vec4<short> &
424 Vec4<short>::normalizeExc () throw (Iex::MathExc) in normalizeExc()
434 const Vec4<short> &
435 Vec4<short>::normalizeNonNull () in normalizeNonNull()
442 Vec4<short>
443 Vec4<short>::normalized () const in normalized()
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DImathVec.h63 template <class T> class Vec4; variable
310 template <class S> explicit Vec3 (const Vec4<S> &v);
311 template <class S> explicit Vec3 (const Vec4<S> &v, InfException);
479 template <class T> class Vec4
497 Vec4 (); // no initialization
498 explicit Vec4 (T a); // (a a a a)
499 Vec4 (T a, T b, T c, T d); // (a b c d)
506 Vec4 (const Vec4 &v);
507 template <class S> Vec4 (const Vec4<S> &v);
509 const Vec4 & operator = (const Vec4 &v);
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/external/deqp/framework/common/
DtcuTextureUtil.hpp47 Vec4 sRGBToLinear (const Vec4& cs);
48 Vec4 sRGB8ToLinear (const UVec4& cs);
49 Vec4 sRGBA8ToLinear (const UVec4& cs);
50 Vec4 linearToSRGB (const Vec4& cl);
88 Vec4 valueMin;
89 Vec4 valueMax;
90 Vec4 lookupScale;
91 Vec4 lookupBias;
93 …TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const V… in TextureFormatInfo()
113 void clear (const PixelBufferAccess& access, const Vec4& color);
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DtcuTexture.hpp265 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), in Sampler()
293 , borderColor (Vec4(0.0f, 0.0f, 0.0f, 0.0f)) in Sampler()
338 Vec4 getPixel (int x, int y, int z = 0) const;
348Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
349Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
350Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
352Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
353Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
354Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
388 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const;
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DtcuTexLookupVerifier.hpp47 Vec4 colorThreshold; //!< Threshold for match.
98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
108 …ampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 …LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec…
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/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp58 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias;
79 tcu::Vec4 m_outScale;
80 tcu::Vec4 m_outBias;
93 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
101 tcu::Vec4 m_texScale;
102 tcu::Vec4 m_texBias;
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Des31fVertexAttributeBindingTests.cpp450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers()
451 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers()
456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
457 const tcu::Vec4 positions[6] = in createBuffers()
459 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
460 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
461 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
462 …tcu::Vec4(float(x+0) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
463 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+1) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
464 …tcu::Vec4(float(x+1) / float(GRID_SIZE) * 2.0f - 1.0f, float(y+0) / float(GRID_SIZE) * 2.0f - 1.0f… in createBuffers()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp43 tcu::Vec4 swizzle (const tcu::Vec4& color, const tcu::UVec4& swizzle);
63 tcu::Vec4 position; in shadeVertices()
64 tcu::Vec4 color; in shadeVertices()
98 tcu::Vec4 position; in shadeVertices()
99 tcu::Vec4 texCoord; in shadeVertices()
151 const tcu::Vec4 vtxPosition = rr::readVarying<float>(packet, context, 0, fragNdx); in shadeFragments()
158 const tcu::Vec4 vtxColor = rr::readVarying<float>(packet, context, 1, fragNdx); in shadeFragments()
174 const tcu::Vec4 m_lookupScale;
175 const tcu::Vec4 m_lookupBias;
179 …exture, const tcu::Sampler& sampler, float lod, const tcu::Vec4& lookupScale, const tcu::Vec4& loo… in SamplerFragmentShader()
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DvktPipelineVertexUtil.cpp689 using tcu::Vec4; in createOverlappingQuads()
701 const Vec4 quadColors[4] = in createOverlappingQuads()
703 Vec4(1.0f, 0.0f, 0.0f, 1.0), in createOverlappingQuads()
704 Vec4(0.0f, 1.0f, 0.0f, 1.0), in createOverlappingQuads()
705 Vec4(0.0f, 0.0f, 1.0f, 1.0), in createOverlappingQuads()
706 Vec4(1.0f, 0.0f, 1.0f, 1.0) in createOverlappingQuads()
714 const Vec4& color = quadColors[quadNdx]; in createOverlappingQuads()
718 Vec4(translation.x(), translation.y(), 0.0f, 1.0f), in createOverlappingQuads()
723 Vec4(translation.x(), translation.y() + quadSize, 0.0f, 1.0f), in createOverlappingQuads()
728 Vec4(translation.x() + quadSize, translation.y(), 0.0f, 1.0f), in createOverlappingQuads()
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/external/deqp/framework/referencerenderer/
DrrRasterizer.hpp132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2);
152 tcu::Vec4 m_v0;
153 tcu::Vec4 m_v1;
154 tcu::Vec4 m_v2;
183 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
196 tcu::Vec4 m_v0;
197 tcu::Vec4 m_v1;
224 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
267 void init (const tcu::Vec4& v0, const tcu::Vec4& v1);
277 tcu::Vec4 m_v0;
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp32 using tcu::Vec4;
131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext()
173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext()
241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext()
395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext()
411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
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DglsShaderRenderCase.cpp65 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
137 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto…
143 const Vec4& getConstCoords (void) const { return m_constCoords; } in getConstCoords()
147 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions()
149 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords()
150 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } in getUnitCoords()
151 const Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; } in getUserAttrib()
154 Vec4 getCoords (float sx, float sy) const;
155 Vec4 getUnitCoords (float sx, float sy) const;
158 Vec4 getUserAttrib (int attribNdx, float sx, float sy) const;
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