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Searched refs:Vertex (Results 1 – 25 of 67) sorted by relevance

123

/external/ceres-solver/internal/ceres/
Dgraph_algorithms.h48 template <typename Vertex>
51 explicit VertexTotalOrdering(const Graph<Vertex>& graph) in VertexTotalOrdering()
54 bool operator()(const Vertex& lhs, const Vertex& rhs) const { in operator()
62 const Graph<Vertex>& graph_;
65 template <typename Vertex>
68 explicit VertexDegreeLessThan(const Graph<Vertex>& graph) in VertexDegreeLessThan()
71 bool operator()(const Vertex& lhs, const Vertex& rhs) const { in operator()
76 const Graph<Vertex>& graph_;
95 template <typename Vertex>
96 int IndependentSetOrdering(const Graph<Vertex>& graph, in IndependentSetOrdering()
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Dgraph.h48 template <typename Vertex>
55 void AddVertex(const Vertex& vertex, double weight) { in AddVertex()
58 edges_[vertex] = HashSet<Vertex>(); in AddVertex()
65 void AddVertex(const Vertex& vertex) { in AddVertex()
69 bool RemoveVertex(const Vertex& vertex) { in RemoveVertex()
76 const HashSet<Vertex>& sinks = edges_[vertex]; in RemoveVertex()
77 for (typename HashSet<Vertex>::const_iterator it = sinks.begin(); in RemoveVertex()
97 void AddEdge(const Vertex& vertex1, const Vertex& vertex2, double weight) { in AddEdge()
113 void AddEdge(const Vertex& vertex1, const Vertex& vertex2) { in AddEdge()
119 double VertexWeight(const Vertex& vertex) const { in VertexWeight()
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/external/opencv3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DCubeRenderer.cpp173 Vertex v[] = in CreateDeviceResources()
176 Vertex(-1.0f, -1.0f, -1.0f, 0.0f, 1.0f), in CreateDeviceResources()
177 Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 0.0f), in CreateDeviceResources()
178 Vertex( 1.0f, 1.0f, -1.0f, 1.0f, 0.0f), in CreateDeviceResources()
179 Vertex( 1.0f, -1.0f, -1.0f, 1.0f, 1.0f), in CreateDeviceResources()
182 Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f), in CreateDeviceResources()
183 Vertex( 1.0f, -1.0f, 1.0f, 0.0f, 1.0f), in CreateDeviceResources()
184 Vertex( 1.0f, 1.0f, 1.0f, 0.0f, 0.0f), in CreateDeviceResources()
185 Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f), in CreateDeviceResources()
188 Vertex(-1.0f, 1.0f, -1.0f, 0.0f, 1.0f), in CreateDeviceResources()
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DCubeRenderer.h15 struct Vertex //Overloaded Vertex Structure struct
17 Vertex(){} in Vertex() argument
18 Vertex(float x, float y, float z, in Vertex() argument
DSimpleVertexShader.hlsl22 // Vertex Shader
/external/skia/src/gpu/
DGrTessellator.cpp92 struct Vertex;
138 struct Vertex { struct
139 Vertex(const SkPoint& point) in Vertex() function
149 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument
150 Vertex* fNext; // " argument
186 inline SkPoint* emit_vertex(Vertex* v, SkPoint* data) { in emit_vertex()
191 SkPoint* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, SkPoint* data) { in emit_triangle()
232 Edge(Vertex* top, Vertex* bottom, int winding) in Edge()
247 Vertex* fTop; // The top vertex in vertex-sort-order (sweep_lt).
248 Vertex* fBottom; // The bottom vertex in vertex-sort-order.
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/external/llvm/include/llvm/Support/
DGenericDomTreeConstruction.h43 Vertex.push_back(V); // Vertex[n] = V; in DFSPass()
70 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass()
124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval()
162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; in Calculate()
191 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
222 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate()
230 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate()
232 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate()
239 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate()
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DGenericDomTree.h209 Vertex.clear(); in wipe()
235 std::vector<NodeT *> Vertex; variable
244 Vertex.clear(); in reset()
326 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { in DominatorTreeBase()
337 Vertex = std::move(RHS.Vertex);
722 this->Vertex.push_back(nullptr); in recalculate()
/external/libgdx/extensions/gdx-bullet/jni/src/bullet/LinearMath/
DbtConvexHullComputer.cpp431 class Vertex class in btConvexHullInternal
434 Vertex* next;
435 Vertex* prev;
443Vertex(): next(NULL), prev(NULL), edges(NULL), firstNearbyFace(NULL), lastNearbyFace(NULL), copy(-… in Vertex() function in btConvexHullInternal::Vertex
456 Point32 operator-(const Vertex& b) const in operator -()
482 void receiveNearbyFaces(Vertex* src) in receiveNearbyFaces()
513 Vertex* target;
546 Vertex* nearbyVertex;
556 void init(Vertex* a, Vertex* b, Vertex* c) in init()
651 Vertex* minXy;
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/external/opencv/cvaux/src/
Denmin.cpp75 struct Vertex
197 getSizeForGraph( Vertex ),
211 ( ( Vertex* )newVtxPtr ) -> coord = i;
216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */
219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */
235 ( ( Vertex* )vtxPtr ) -> coord,
242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 ==
243 ( ( Vertex* )vtxPtr ) -> coord )
246 vFunc( corr[ ( ( Vertex* )tempVtxPtr ) -> coord ],
255 ( ( Vertex* )vtxPtr ) -> coord;
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/external/clang/test/CodeGenCXX/
Ddebug-info-template-array.cpp9 struct Vertex {}; struct
13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>(); in crash()
/external/skia/gm/
Dbeziereffects.cpp59 struct Vertex { struct in skiagm::BezierCubicOrConicTestBatch
77 SkASSERT(vertexStride == sizeof(Vertex)); in generateGeometry()
78 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in generateGeometry()
85 sizeof(Vertex)); in generateGeometry()
138 struct Vertex { in onDraw() struct
281 struct Vertex { in onDraw() struct
446 struct Vertex { struct in skiagm::BezierQuadTestBatch
464 SkASSERT(vertexStride == sizeof(Vertex)); in generateGeometry()
465 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in generateGeometry()
471 sizeof(Vertex)); in generateGeometry()
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/external/skia/bench/
DGLVec4ScalarBench.cpp204 struct Vertex { struct
212 Vertex vertices[kVerticesPerTri * kNumTriPerDraw]; in setupSingleVbo() argument
214 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo()
225 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo()
240 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
242 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
DGLInstancedArraysBench.cpp264 struct Vertex { struct
272 Vertex vertices[kVerticesPerTri * kNumTri]; in setupSingleVbo() argument
274 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo()
280 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo()
297 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
299 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
/external/opencv3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
DQuadRenderer.cpp165 Vertex v[] = in CreateDeviceResources()
167 Vertex(-1.0f, -1.0f, 1.0f, 1.0f, 1.0f), in CreateDeviceResources()
168 Vertex(1.0f, -1.0f, 1.0f, 0.0f, 1.0f), in CreateDeviceResources()
169 Vertex(1.0f, 1.0f, 1.0f, 0.0f, 0.0f), in CreateDeviceResources()
170 Vertex(-1.0f, 1.0f, 1.0f, 1.0f, 0.0f) in CreateDeviceResources()
291 UINT stride = sizeof(Vertex); in Render()
DQuadRenderer.h14 struct Vertex //Overloaded Vertex Structure struct
16 Vertex(){} in Vertex() function
17 Vertex(float x, float y, float z, in Vertex() function
DSimpleVertexShader.hlsl22 // Vertex Shader
/external/opencv3/modules/imgproc/src/
Dsubdivision2d.cpp144 Subdiv2D::Vertex::Vertex() in Vertex() function in cv::Subdiv2D::Vertex
150 Subdiv2D::Vertex::Vertex(Point2f _pt, bool _isvirtual, int _firstEdge) in Vertex() function in cv::Subdiv2D::Vertex
157 bool Subdiv2D::Vertex::isvirtual() const in isvirtual()
162 bool Subdiv2D::Vertex::isfree() const in isfree()
258 vtx.push_back(Vertex()); in newPoint()
263 vtx[vidx] = Vertex(pt, isvirtual, firstEdge); in newPoint()
505 vtx.push_back(Vertex()); in initDelaunay()
/external/mesa3d/src/gallium/docs/source/cso/
Dvelems.rst3 Vertex Elements
36 Vertex position may be specified with two to four components. Using less than
/external/mesa3d/src/gallium/docs/
Dllvm-todo.txt11 Vertex ID support.
/external/llvm/test/CodeGen/AMDGPU/
Dcall_fs.ll17 attributes #0 = { "ShaderType"="1" } ; Vertex Shader
/external/deqp/doc/testspecs/GLES31/
Dfunctional.vertex_attribute_binding.txt19 Vertex Attribute Binding Tests
27 + Vertex attribute binding state setting and queries
/external/mesa3d/doxygen/
Dshader.doxy8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
/external/mesa3d/src/mesa/tnl_dd/
Dt_dd_vertex.h77 } TAG(Vertex), *TAG(VertexPtr);
/external/deqp/data/gles31/shaders/
Dlinkage_uniform.test4 desc "Vertex side uniform has highp, fragment side uniform mediump."
33 desc "Vertex side uniform has highp, fragment side uniform mediump."
62 desc "Vertex side uniform has lowp, fragment side uniform highp."
91 desc "Vertex side uniform has lowp, fragment side uniform mediump."
976 desc "Vertex struct has int, fragment struct has float."
1007 desc "Vertex struct has vec3, fragment struct has vec4."
1038 desc "Vertex side struct has highp, fragment side struct mediump."
1069 desc "Vertex side struct has mediump, fragment side struct lowp."
1100 desc "Vertex side struct has lowp, fragment side struct mediump."
1131 desc "Vertex side struct has lowp, fragment side struct implicit mediump."

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