/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 134 : rr::VertexShader (decl.getVertexInputCount(), decl.getVertexOutputCount()) in ShaderProgram() 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram() 164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram() 181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… 234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader()
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/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 99 class VertexShader class 102 …VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() function in rr::VertexShader 110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. in ~VertexShader() 203 class VertexShaderLoop : public VertexShader
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D | rrRenderer.hpp | 64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program() 71 const VertexShader* vertexShader;
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D | design.txt | 37 VertexShader:
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineReferenceRenderer.hpp | 45 class ColorVertexShader : public rr::VertexShader 48 ColorVertexShader (void) : rr::VertexShader(2, 2) in ColorVertexShader() 80 class TexCoordVertexShader : public rr::VertexShader 83 TexCoordVertexShader (void) : rr::VertexShader(2, 2) in TexCoordVertexShader()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 228 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader 237 : rr::VertexShader (2, 1) // color and pos in => color out in ReferenceShader() 240 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 241 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 243 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 244 this->rr::VertexShader::m_outputs[0].flatshade = false; in ReferenceShader() 440 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader 888 : rr::VertexShader (2, 1) // color and pos in => color out in VertexIDReferenceShader() 891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 895 this->rr::VertexShader::m_outputs[0].flatshade = false; in VertexIDReferenceShader()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 154 class CoordVertexShader : public rr::VertexShader 158 : rr::VertexShader(1, 1) in CoordVertexShader() 179 class TextureVertexShader : public rr::VertexShader 183 : rr::VertexShader (1, 1) in TextureVertexShader() 667 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? stati… in renderReference()
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/external/deqp/doc/ |
D | qpa_file_format.txt | 81 <VertexShader CompileStatus="[status]"> 84 </VertexShader>
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawBuffersIndexedTests.cpp | 672 class VertexShader : public rr::VertexShader class 675 VertexShader (void); 679 VertexShader::VertexShader (void) in VertexShader() function in deqp::gles31::Functional::__anon8e3908a00111::VertexShader 680 : rr::VertexShader (1, 1) in VertexShader() 686 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets,… in shadeVertices() 829 const VertexShader vertexShader; in renderRefQuad()
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 67 class VertexShader;
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/external/deqp/modules/internal/ |
D | ditFrameworkTests.cpp | 711 class VtxShader : public rr::VertexShader in runCase() 715 : rr::VertexShader(2, 1) in runCase()
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiSmokeTests.cpp | 267 class RefVertexShader : public rr::VertexShader 271 : rr::VertexShader(1, 0) in RefVertexShader()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_objects.h | 118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
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D | d3d11_context.h | 1903 IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS]) in IMPLEMENT_SIMPLE_UNBIND()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 137 struct gl_shader_program *VertexShader; member 636 _mesa_reference_shader_program(ctx, &save->VertexShader, in _mesa_meta_begin() 957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); in _mesa_meta_end() 970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); in _mesa_meta_end()
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