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Searched refs:VertexShader (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp134 : rr::VertexShader (decl.getVertexInputCount(), decl.getVertexOutputCount()) in ShaderProgram()
155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
163 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToGeometryVaryings[ndx].type; in ShaderProgram()
164 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToGeometryVaryings[ndx].flatshade; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
180 this->rr::VertexShader::m_outputs[ndx].type = decl.m_vertexToFragmentVaryings[ndx].type; in ShaderProgram()
181 … this->rr::VertexShader::m_outputs[ndx].flatshade = decl.m_vertexToFragmentVaryings[ndx].flatshade; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
DsglrShaderProgram.hpp226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha…
234 …inline const rr::VertexShader* getVertexShader (void) const { return static_cast<const rr::Vert… in getVertexShader()
/external/deqp/framework/referencerenderer/
DrrShaders.hpp99 class VertexShader class
102VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() function in rr::VertexShader
110 ~VertexShader (void) {}; // \note Renderer will not delete any objects passed in. in ~VertexShader()
203 class VertexShaderLoop : public VertexShader
DrrRenderer.hpp64 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program()
71 const VertexShader* vertexShader;
Ddesign.txt37 VertexShader:
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineReferenceRenderer.hpp45 class ColorVertexShader : public rr::VertexShader
48 ColorVertexShader (void) : rr::VertexShader(2, 2) in ColorVertexShader()
80 class TexCoordVertexShader : public rr::VertexShader
83 TexCoordVertexShader (void) : rr::VertexShader(2, 2) in TexCoordVertexShader()
/external/deqp/modules/egl/
DteglRenderTests.cpp228 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader
237 : rr::VertexShader (2, 1) // color and pos in => color out in ReferenceShader()
240 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
241 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
243 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
244 this->rr::VertexShader::m_outputs[0].flatshade = false; in ReferenceShader()
440 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
888 : rr::VertexShader (2, 1) // color and pos in => color out in VertexIDReferenceShader()
891 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
892 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
894 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
895 this->rr::VertexShader::m_outputs[0].flatshade = false; in VertexIDReferenceShader()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp154 class CoordVertexShader : public rr::VertexShader
158 : rr::VertexShader(1, 1) in CoordVertexShader()
179 class TextureVertexShader : public rr::VertexShader
183 : rr::VertexShader (1, 1) in TextureVertexShader()
667 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? stati… in renderReference()
/external/deqp/doc/
Dqpa_file_format.txt81 <VertexShader CompileStatus="[status]">
84 </VertexShader>
/external/deqp/modules/gles31/functional/
Des31fDrawBuffersIndexedTests.cpp672 class VertexShader : public rr::VertexShader class
675 VertexShader (void);
679 VertexShader::VertexShader (void) in VertexShader() function in deqp::gles31::Functional::__anon8e3908a00111::VertexShader
680 : rr::VertexShader (1, 1) in VertexShader()
686 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets,… in shadeVertices()
829 const VertexShader vertexShader; in renderRefQuad()
/external/deqp/executor/
DxeTestCaseResult.hpp67 class VertexShader;
/external/deqp/modules/internal/
DditFrameworkTests.cpp711 class VtxShader : public rr::VertexShader in runCase()
715 : rr::VertexShader(2, 1) in runCase()
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiSmokeTests.cpp267 class RefVertexShader : public rr::VertexShader
271 : rr::VertexShader(1, 0) in RefVertexShader()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_objects.h118 IMPLEMENT_OBJECT_DTOR(VertexShader, vs)
Dd3d11_context.h1903 IMPLEMENT_SIMPLE_UNBIND(VertexShader, shaders[D3D11_STAGE_VS], vs, shaders[D3D11_STAGE_VS]) in IMPLEMENT_SIMPLE_UNBIND()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c137 struct gl_shader_program *VertexShader; member
636 _mesa_reference_shader_program(ctx, &save->VertexShader, in _mesa_meta_begin()
957 _mesa_use_shader_program(ctx, GL_VERTEX_SHADER, save->VertexShader); in _mesa_meta_end()
970 _mesa_reference_shader_program(ctx, &save->VertexShader, NULL); in _mesa_meta_end()