Searched refs:Zoffset (Results 1 – 12 of 12) sorted by relevance
81 zOffset = att->Zoffset; in update_wrapper()
569 const GLuint slice = fb->Attachment[buffer].Zoffset; in map_attachment()603 const GLuint slice = fb->Attachment[buffer].Zoffset; in unmap_attachment()
354 att->Zoffset = zoffset; in _mesa_set_texture_attachment()560 if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { in test_attachment_completeness()1984 dst_att->Zoffset = src_att->Zoffset; in reuse_framebuffer_texture_attachment()2102 zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) { in framebuffer_texture()2115 zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) { in framebuffer_texture()2474 *params = att->Zoffset; in _mesa_GetFramebufferAttachmentParameterivEXT()
922 att->Zoffset, att->Complete); in _mesa_print_framebuffer()
2653 GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D member
613 assert(att->Zoffset == 0); in intel_render_texture()616 layer = att->Zoffset; in intel_render_texture()
243 srcAtt->Zoffset + srcAtt->CubeMapFace, in st_BlitFramebuffer()
430 strb->rtt_slice = att->Zoffset; in st_render_texture()
885 att->Zoffset; in radeon_render_texture()