Searched refs:_DeferredTexture (Results 1 – 3 of 3) sorted by relevance
221 swrast->_DeferredTexture = GL_FALSE; in _swrast_update_deferred_texture()229 swrast->_DeferredTexture = GL_FALSE; in _swrast_update_deferred_texture()232 swrast->_DeferredTexture = GL_FALSE; in _swrast_update_deferred_texture()236 swrast->_DeferredTexture = GL_FALSE; in _swrast_update_deferred_texture()239 swrast->_DeferredTexture = GL_TRUE; in _swrast_update_deferred_texture()
220 GLboolean _DeferredTexture; member
1202 if (shaderOrTexture && !swrast->_DeferredTexture) { in _swrast_write_rgba_span()1260 if (shaderOrTexture && swrast->_DeferredTexture) { in _swrast_write_rgba_span()