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Searched refs:__glXGetActiveTextureUnit (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array.h62 extern GLuint __glXGetActiveTextureUnit(const __GLXattribute * const state);
Dclientattrib.c47 index = __glXGetActiveTextureUnit(state); in do_enable_disable()
Dsingle2.c161 const GLint tex_unit = __glXGetActiveTextureUnit(state); in get_client_data()
820 __glXGetActiveTextureUnit(state), &enable); in __indirect_glIsEnabled()
856 __glXGetActiveTextureUnit(state), params); in __indirect_glGetPointerv()
Dindirect_vertex_array.c1900 __glXGetActiveTextureUnit(const __GLXattribute * const state) in __glXGetActiveTextureUnit() function