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Searched refs:__glXGetArrayStride (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c205 retval = __glXGetArrayStride(state, GL_VERTEX_ARRAY, 0, data); in get_client_data()
208 retval = __glXGetArrayStride(state, GL_NORMAL_ARRAY, 0, data); in get_client_data()
211 retval = __glXGetArrayStride(state, GL_INDEX_ARRAY, 0, data); in get_client_data()
214 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); in get_client_data()
217 retval = __glXGetArrayStride(state, GL_COLOR_ARRAY, 0, data); in get_client_data()
220 retval = __glXGetArrayStride(state, GL_SECONDARY_COLOR_ARRAY, 0, data); in get_client_data()
223 retval = __glXGetArrayStride(state, GL_FOG_COORD_ARRAY, 0, data); in get_client_data()
240 __glXGetArrayStride(state, GL_TEXTURE_COORD_ARRAY, tex_unit, data); in get_client_data()
Dindirect_vertex_array.h49 extern GLboolean __glXGetArrayStride(const __GLXattribute * const state,
Dindirect_vertex_program.c162 retval = __glXGetArrayStride(state, attrib, index, data); in get_attrib_array_data()
Dindirect_vertex_array.c1841 __glXGetArrayStride(const __GLXattribute * const state, in __glXGetArrayStride() function