Searched refs:_mesa_is_texture_complete (Results 1 – 4 of 4) sorted by relevance
94 _mesa_is_texture_complete(const struct gl_texture_object *texObj, in _mesa_is_texture_complete() function
579 if (!_mesa_is_texture_complete(texObj, sampler)) { in update_texture_state()582 if (_mesa_is_texture_complete(texObj, sampler)) { in update_texture_state()
1184 if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { in st_finalize_texture()
3710 if (!t || !_mesa_is_texture_complete(t, sampler)) { in _swrast_choose_texture_sample_func()