Searched refs:_setMouseUsed (Results 1 – 9 of 9) sorted by relevance
39 static_cast<Win32InputManager*>(mCreator)->_setMouseUsed(true); in Win32Mouse()85 static_cast<Win32InputManager*>(mCreator)->_setMouseUsed(false); in ~Win32Mouse()
41 static_cast<LinuxInputManager*>(mCreator)->_setMouseUsed(true); in LinuxMouse()99 static_cast<LinuxInputManager*>(mCreator)->_setMouseUsed(false); in ~LinuxMouse()
69 void _setMouseUsed(bool used) { mouseUsed = used; } in _setMouseUsed() function
68 void _setMouseUsed(bool used) { mouseUsed = used; } in _setMouseUsed() function
77 void _setMouseUsed(bool used) { mouseUsed = used; } in _setMouseUsed() function
67 void _setMouseUsed(bool used) { mouseUsed = used; } in _setMouseUsed() function
62 static_cast<MacInputManager*>(mCreator)->_setMouseUsed(true); in MacMouse()80 static_cast<MacInputManager*>(mCreator)->_setMouseUsed(false); in ~MacMouse()
45 static_cast<CocoaInputManager*>(mCreator)->_setMouseUsed(true);62 static_cast<CocoaInputManager*>(mCreator)->_setMouseUsed(false);
521 + void _setMouseUsed(bool used) { mouseUsed = used; }1129 + static_cast<CocoaInputManager*>(mCreator)->_setMouseUsed(true);1146 + static_cast<CocoaInputManager*>(mCreator)->_setMouseUsed(false);