Searched refs:_vecEffects (Results 1 – 1 of 1) sorted by relevance
471 vector<VariableEffect*> _vecEffects; member in EffectManager548 _vecEffects.push_back in EffectManager()582 _vecEffects.push_back in EffectManager()617 _vecEffects.push_back in EffectManager()628 for (iterEffs = _vecEffects.begin(); iterEffs != _vecEffects.end(); iterEffs++) in ~EffectManager()635 for (iterEffs = _vecEffects.begin(); iterEffs != _vecEffects.end(); iterEffs++) in updateActiveEffects()651 for (size_t nEffInd = 0; nEffInd < _vecEffects.size(); nEffInd++) in checkPlayableEffects()653 const Effect::EForce eForce = _vecEffects[nEffInd]->getFFEffect()->force; in checkPlayableEffects()654 const Effect::EType eType = _vecEffects[nEffInd]->getFFEffect()->type; in checkPlayableEffects()703 ->remove(_vecEffects[_vecPlayableEffectInd[_nCurrEffectInd]]->getFFEffect()); in selectEffect()[all …]