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/external/libgdx/gdx/src/com/badlogic/gdx/math/
DQuaternion.java580 float absDot = d < 0.f ? -d : d; in slerp() local
588 if ((1 - absDot) > 0.1) {// Get the angle between the 2 quaternions, in slerp()
590 final float angle = (float)Math.acos(absDot); in slerp()