Searched refs:absDot (Results 1 – 1 of 1) sorted by relevance
580 float absDot = d < 0.f ? -d : d; in slerp() local588 if ((1 - absDot) > 0.1) {// Get the angle between the 2 quaternions, in slerp()590 final float angle = (float)Math.acos(absDot); in slerp()