Searched refs:addAngular (Results 1 – 2 of 2) sorted by relevance
54 void addAngular(const btVector3 &angular) { m_bottomVec += angular; } in addAngular() function94 void addAngular(const btVector3 &angular) { m_topVec += angular; } in addAngular() function
785 …zeroAccSpatFrc[0].addAngular(spatVel[0].getAngular().cross(m_baseInertia * spatVel[0].getAngular()… in stepVelocitiesMultiDof()884 …zeroAccSpatFrc[i+1].addAngular(spatVel[i+1].getAngular().cross(m_links[i].m_inertiaLocal * spatVel… in stepVelocitiesMultiDof()